cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
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cocos2d simplifies the game development in these areas:
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- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
- Effects: Effects like waves, twirl, lens and much more(波浪,旋转,透镜特效)
- Particle Systems: Explosions, fireworks, meteors, smoke and more
- Tiled maps: Support for rectangular and hexagonal tiled maps
- Collision: Basic pure python support for collisions
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text rendering
- Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
- Built-in python interpreter: For debugging purposes
- BSD license: Just use it
- pyglet based: No external dependencies
- OpenGL based: Hardward accelerated
相关名词解释
Particle [英] [ˈpɑ:tɪkl]为模拟现实中的水、火、雾、气等效果由各种三维软件开发的制作模块,原理是将无数的单个粒子组合使其呈现出固定形态,借由控制器,脚本来控制其整体或单个的运动,模拟出现真实的效果。meteors
[英]['mi:tɪə(r)]
流星;大气现象
fireworks
n.(常pl.)烟火,烟花;(热情,怒气等的)迸发
hexagonal[英][heks'æɡənl]
adj.六角形的,六边形的;六方
<本节完,待续。。。>