- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
layer.position = CGPointMake(100, 100);
layer.bounds = CGRectMake(0, 0, 100, 100);
layer.backgroundColor = [UIColor redColor].CGColor;
layer.contents = (id)[UIImage imageNamed:@"心"].CGImage;
[self.view.layer addSublayer:layer];
_layer = layer;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 创建动画对象
CABasicAnimation *anim = [CABasicAnimation animation];
// 设置动画的属性
anim.keyPath = @"transform.scale";
// 设置属性改变的值
anim.toValue = @0.5;
// 设置动画时长
anim.duration = 0.25;
// 取消反弹
// 动画执行完毕之后不要把动画移除
anim.removedOnCompletion = NO;
// 保持最新的位置
anim.fillMode = kCAFillModeForwards;
// 重复动画的次数
anim.repeatCount = MAXFLOAT;
// 给图层添加了动画
[_layer addAnimation:anim forKey:nil];
}
- (void)position
{
// 创建动画对象
CABasicAnimation *anim = [CABasicAnimation animation];
// 设置动画的属性
anim.keyPath = @"position";
// 设置属性改变的值
anim.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 200)];
// 设置动画时长
anim.duration = 2;
// 取消反弹
// 动画执行完毕之后不要把动画移除
anim.removedOnCompletion = NO;
// 保持最新的位置
anim.fillMode = kCAFillModeForwards;
// 给图层添加了动画
[_layer addAnimation:anim forKey:nil];
}
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
layer.position = CGPointMake(100, 100);
layer.bounds = CGRectMake(0, 0, 100, 100);
layer.backgroundColor = [UIColor redColor].CGColor;
layer.contents = (id)[UIImage imageNamed:@"心"].CGImage;
[self.view.layer addSublayer:layer];
_layer = layer;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 创建动画对象
CABasicAnimation *anim = [CABasicAnimation animation];
// 设置动画的属性
anim.keyPath = @"transform.scale";
// 设置属性改变的值
anim.toValue = @0.5;
// 设置动画时长
anim.duration = 0.25;
// 取消反弹
// 动画执行完毕之后不要把动画移除
anim.removedOnCompletion = NO;
// 保持最新的位置
anim.fillMode = kCAFillModeForwards;
// 重复动画的次数
anim.repeatCount = MAXFLOAT;
// 给图层添加了动画
[_layer addAnimation:anim forKey:nil];
}
- (void)position
{
// 创建动画对象
CABasicAnimation *anim = [CABasicAnimation animation];
// 设置动画的属性
anim.keyPath = @"position";
// 设置属性改变的值
anim.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 200)];
// 设置动画时长
anim.duration = 2;
// 取消反弹
// 动画执行完毕之后不要把动画移除
anim.removedOnCompletion = NO;
// 保持最新的位置
anim.fillMode = kCAFillModeForwards;
// 给图层添加了动画
[_layer addAnimation:anim forKey:nil];
}