#define PI 3.1415
#define R 1.0
GLfloat x,y,z,angle;
glPushMatrix();
glTranslatef(300,200,0);
glColor3f(0.0f,0.5f,0.5f);
glBegin(GL_POINTS);
for(angle=0.0f;angle<2*PI;angle+=0.01f)
{ x=R*sin(angle);
y=R*cos(angle);
glVertex2f(x,y);
}
glEnd();
glPopMatrix();