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原创 Write Your Own Operating System Tutorial(3)
Lesson 3: NASMIn this lesson we will learn to use an assembler to write our programs. In previous lessons we have assembled them using DEBUG. After playing around with this for a while, you will q
2003-01-21 09:06:00
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原创 Write Your Own Operating System Tutorial(4)
Lesson 4: Hello, WorldNow is the time you’ve all been waiting for. Finally we get to the classic “first” program. Every decent programming book has a “Hello, World” program, and now we know enough
2003-01-21 09:06:00
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原创 Write Your Own Operating System Tutorial(5)
Lesson 5: Let’s Make It InteractiveAll of this printing stuff to the screen is fun, but no operating system would be any good at all if it did not provide any interactivity. Let’s make it read inpu
2003-01-21 09:06:00
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原创 Write Your Own Operating System Tutorial(6)
Lesson 6: Boot LoaderEverything we’ve done so far has been placed entirely inside the boot sector. We can’t make our operating system very big at all if it is to fit in one sector. We need a way o
2003-01-21 09:06:00
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原创 Write Your Own Operating System Tutorial(7)
Lesson 7: Start Saying Goodbye To BIOSNow that we have a boot loader that will load our operating system, and thus can make our operating system larger than one sector, we can now begin to add some
2003-01-21 09:05:00
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原创 Write Your Own Operating System Tutorial(2)
Lesson 2: Making Our First Bootable DiskIn this lesson, we will learn how to create a boot program on a floppy disk. We will start by modifying the Microsoft DOS Boot Record.For our purposes, we
2003-01-20 09:50:00
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原创 Write Your Own Operating System Tutorial(1)
Lesson 1: The Boot SectorIn this lesson we’ll learn about the contents of the boot sector so that we can learn to write our own boot program.When the computer boots from a floppy, BIOS (Basic Inpu
2003-01-20 09:43:00
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原创 GBA探索日记(二)
GBA探索日记(二)OBJ及OAMOBJ就是指的一个个的精灵,或者说就是GBA中的小块小块的图片.它其实跟BG差不多.只是它要小一些.它也算个图层.比如GBA中的RPG游戏就喜欢把一个个的人物用OBJ来实现.这样方便控制他们的位置.当然,从GBA探索日记(-)中也可以看到BG的控制其实也是很方便的.而OBJ和BG的差别就是大小.设置显示模式如果你的程序里要用OBJ那么,在设置显示模式的时候需要
2003-01-15 09:52:00
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原创 GBA探索日记(-)
GBA探索日记(-)mode0-2的BG与VRAM GBA的VRAM总共96KB,在mode3-5中,VRAM跟计算机的显示内存一样.屏幕上一个点对应一个显示内存地址.可以看看下面两个函数,都是在mode4下的写点函数.void PlotPixel(int x,int y, unsigned short int c){ m_VideoBuf
2003-01-13 09:19:00
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