C# socket beginaccept

         using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace WinSocket
{
    public partial class Form1 : Form
    {


        byte[] ReceiveBuffer = new byte[1024];


        public Form1()
        {
            InitializeComponent();
        }


        private void button1_Click(object sender, EventArgs e)
        {
            Socket NewSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint LocalEP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 88);
            try
            {
                NewSocket.Bind(LocalEP);
                NewSocket.Listen(10);
                NewSocket.BeginAccept(new AsyncCallback(BeginConnection), NewSocket);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message.ToString());
            }
        }


        public void BeginConnection(IAsyncResult IA)
        {
            Socket ServerSocket = (Socket)IA.AsyncState;
            Socket ClientSocket = ServerSocket.EndAccept(IA);
            ClientSocket.BeginReceive(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, new AsyncCallback(ReadCallBack),ClientSocket);
            ServerSocket.BeginAccept(new AsyncCallback(BeginConnection),ServerSocket);
        }


        public void ReadCallBack(IAsyncResult IA)
        {
            Socket SocketClient = (Socket)IA.AsyncState;
            int ByteRead=0;
            try
            {
                ByteRead = SocketClient.EndReceive(IA);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message.ToString());
            }
            if (ByteRead > 0)
            {
                string Content = Encoding.Unicode.GetString(ReceiveBuffer,0,ReceiveBuffer.Length);
            }


            SocketClient.BeginReceive(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, new AsyncCallback(ReadCallBack), SocketClient);
        }
    }
}
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