Cocos2d-x 属性变化动作

		
		//跳跃
		CCJumpTo *jump = CCJumpTo::create(2.0f, CCPoint(size.width/3*2, fish->getContentSize().height/2), 100, 1); 
		fish->runAction(jump);
		
		
		
		//曲线
		ccBezierConfig config;
		config.controlPoint_1 = CCPoint(size.width, size.height/2);
		config.controlPoint_2 = CCPoint(size.width/2, size.height);
		config.endPosition = CCPoint(size.width, size.height);
		CCBezierTo *bezier = CCBezierTo::create(3, config);
		fish->runAction(bezier);
		
		
		
		//scale 缩放 
		//sequence 序列
		CCScaleTo *scale1 = CCScaleTo::create(5.0f, 5);
		CCScaleTo *scale2 = CCScaleTo::create(5.0f, 1);
		CCFiniteTimeAction *sequence = CCSequence::create(scale1, scale2, NULL);
		fish->runAction(sequence);
		
	
		
		//rotate 旋转
		CCRotateBy *rotate1 = CCRotateBy::create(2, 180);
		CCRotateBy *rotate2 = CCRotateBy::create(2, -180);
		CCFiniteTimeAction *sequenceRotate = CCSequence::create(rotate1, rotate2, NULL);
		fish->runAction(sequenceRotate);
		
		
		
		//FadeIn 渐现  
		//FadeOut 渐隐
		CCFadeIn *fade1 = CCFadeIn::create(3.0f);
		CCFadeOut *fade2 = CCFadeOut::create(3.0f);
		CCFiniteTimeAction *sequenceFade = CCSequence::create(fade2, fade1, NULL);
		fish->runAction(sequenceFade);


//blink 闪烁 
CCBlink *blink = CCBlink::create(2, 2); 
CCRepeatForever *foreverBlink = CCRepeatForever::create(blink); 
fish->runAction(foreverBlink);
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