客户端:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;
using UnityEngine.UI;
using System;
public class Echo : MonoBehaviour {
/// <summary>
/// 定义套接字
/// </summary>
Socket F_socket;
/// <summary>
/// UI文本输入
/// </summary>
public InputField F_input;
public Text F_text;
/// <summary>
/// 接收缓冲区
/// </summary>
byte[] readBuff = new byte[1024];
string recvStr = "";
/// <summary>
/// 连接网络
/// </summary>
public void Collection()
{
//配置地址族、套接字类型、协议
//地址族:InterNetwork-IPv4,InterNetworkV6-IPv6
//套接字类型:通常使用Stream,Dgram、Raw、RDM、Seqpacket、Unknown
//协议:通常使用TCP,GGP、ICMP、ICMPv6、IP、Internet、PARC、RAW、UDP、Unknown、Unspecified
F_socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
//连接服务器
F_socket.BeginConnect("10.32.3.208",8888, ConnectCallback, F_socket);
}
/// <summary>
/// connect回调
/// </summary>
/// <param name="ar"></param>
public void ConnectCallback(IAsyncResult ar)
{
try
{
Socket socket = (Socket)ar.AsyncState;
socket.EndConnect(ar);
Debug.Log("Connection successful");
socket.BeginReceive(readBuff,0,1024,0, ReceiveCallback, F_socket);
}
catch(SocketException e)
{
Debug.Log("Socket Connect fail"+e.ToString());
}
}
/// <summary>
/// receive回调
/// </summary>
public void ReceiveCallback(IAsyncResult ar) {
try
{
Socket socket = (Socket)ar.AsyncState;
int count = socket.EndReceive(ar);
//将字节流转化为字符串
recvStr = System.Text.Encoding.Default.GetString(readBuff, 0, count);
socket.BeginReceive(readBuff, 0, 1024, 0, ReceiveCallback, F_socket);
}
catch(SocketException e)
{
Debug.Log("Socket Receiver fail"+e.ToString());
}
}
/// <summary>
/// 发送文字
/// </summary>
public void Send()
{
//获取发送的文本
string sendStr = F_input.text;
//文本转换为byte串
byte[] sendBytes = System.Text.Encoding.Default.GetBytes(sendStr);
//发送字节流
F_socket.BeginSend(sendBytes,0,sendBytes.Length,0,SendCallback,F_socket);
}
/// <summary>
/// 回调send
/// </summary>
/// <param name="ar"></param>
public void SendCallback(IAsyncResult ar)
{
try
{
Socket socket = (Socket)ar.AsyncState;
int count = socket.EndSend(ar);
string s = System.Text.Encoding.Default.GetString(readBuff,0,count);
recvStr = s + "\n" + recvStr;
}
catch (SocketException e)
{
Debug.Log("Socket send fail"+e.ToString());
}
}
private void Update()
{
//实时更新服务器反馈消息记录
F_text.text = recvStr;
}
}
服务器:
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
namespace EchoServer
{
//用户状态
class ClientState{
//套接字
public Socket socket;
//字节流
public byte[] readBuff=new byte[1024];
}
class MainClass
{
//监听socket
static Socket listenfd ;
//客户端socket及状态信息
static Dictionary<Socket,ClientState>clients=new Dictionary<Socket, ClientState>();
public static void Main (string[] args)
{
listenfd= new Socket (AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
//设置套接字和IP端口,并进行绑定
IPAddress ipAdr = IPAddress.Parse ("10.32.3.208");
IPEndPoint ipEP = new IPEndPoint (ipAdr,8888);
listenfd.Bind (ipEP);
//开启监听,数字表示限制的连接数
listenfd.Listen (0);
Console.WriteLine ("服务器启动成功");
listenfd.BeginAccept (AcceptCallback,listenfd);
Console.ReadLine ();
}
//accept回调
public static void AcceptCallback(IAsyncResult ar){
try{
Console.WriteLine ("[服务器]接收");
Socket listenfd=(Socket)ar.AsyncState;
Socket clientfd=listenfd.EndAccept(ar);
ClientState state=new ClientState();
state.socket=clientfd;
clients.Add(clientfd,state);
clientfd.BeginReceive(state.readBuff,0,1024,0,ReceiveCallback,state);
listenfd.BeginAccept(AcceptCallback,listenfd);
}
catch(SocketException e){
Console.WriteLine ("Socket Accept fail"+e.ToString());
}
}
//receive回调
public static void ReceiveCallback(IAsyncResult ar){
try{
ClientState state=(ClientState)ar.AsyncState;
Socket clientfd=state.socket;
int count=clientfd.EndReceive(ar);
//客户端为0
if(count==0){
clientfd.Close();
clients.Remove(clientfd);
Console.WriteLine ("Socket Close");
return;
}
string recvStr=System.Text.Encoding.Default.GetString(state.readBuff,0,count);
byte[] sendBytes=System.Text.Encoding.Default.GetBytes("mode in LFF:\n"+recvStr);
//广播
foreach(ClientState s in clients.Values){
s.socket.Send(sendBytes);
}
clientfd.BeginReceive(state.readBuff,0,1024,0,ReceiveCallback,state);
}
catch(SocketException e){
Console.WriteLine ("Socket Receive fail"+e.ToString());
}
}
}
}