using UnityEngine;
using System.Collections;
public class MouseMoveHy : MonoBehaviour {
//移动的物体
public GameObject ypTarget;
//获取agent
private NavMeshAgent ypAgent;
// Use this for initialization
void Start () {
//获取组件 这里注意需要在物体上添加 NavMeshAgent 这个组件
ypAgent = GetComponent<NavMeshAgen