using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
public class lightHyp : MonoBehaviour {
//定义数组
public Sprite[] sprites;
private Image bgImage;
// Use this for initialization
void Start () {
//图片拖进数组的时候是乱序的所以对其进行排序
Array.Sort(spr
Unity简单的流光效果的制作
最新推荐文章于 2024-04-15 22:53:20 发布
![](https://img-home.csdnimg.cn/images/20240711042549.png)