three.js 场景编辑器 源码解析(六)

     这一章说一下场景编辑器的主页editor\index.html,包含了各个组件的初始化,以及设置组件之间的关联。

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js / editor</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
		<meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
	</head>
	<body ontouchstart="">
		<link href="css/main.css" rel="stylesheet" />
		<link id="theme" href="css/light.css" rel="stylesheet" />

		<script src="../build/three.js"></script>
		<script src="../examples/js/libs/system.min.js"></script>

		<script src="../examples/js/controls/EditorControls.js"></script>
		
		<script src="../examples/js/controls/TransformControls.js"></script> <!-- 转换函数 -->

		<script src="../examples/js/libs/jszip.min.js"></script>	<!-- 压缩函数 -->
		<script src="../examples/js/libs/inflate.min.js"></script>  <!-- FBX -->

		<script src="../examples/js/loaders/AMFLoader.js"></script>
		<script src="../examples/js/loaders/AWDLoader.js"></script>
		<script src="../examples/js/loaders/BabylonLoader.js"></script> <!-- ?? -->
		<script src="../examples/js/loaders/ColladaLoader.js"></script>
		<script src="../examples/js/loaders/DRACOLoader.js"></script>
		<script src="../examples/js/loaders/FBXLoader.js"></script>
		<script src="../examples/js/loaders/GLTFLoader.js"></script>
		<script src="../examples/js/loaders/deprecated/LegacyGLTFLoader.js"></script>
		<script src="../examples/js/loaders/KMZLoader.js"></script>
		<script src="../examples/js/loaders/MD2Loader.js"></script>
		<script src="../examples/js/loaders/OBJLoader.js"></script>
		<script src="../examples/js/loaders/MTLLoader.js"></script>
		<script src="../examples/js/loaders/PlayCanvasLoader.js"></script>
		<script src="../examples/js/loaders/PLYLoader.js"></script>
		<script src="../examples/js/loaders/STLLoader.js"></script>
		<script src="../examples/js/loaders/SVGLoader.js"></script>
		<script src="../examples/js/loaders/TGALoader.js"></script>
		<script src="../examples/js/loaders/TDSLoader.js"></script>
		<script src="../examples/js/loaders/VRMLLoader.js"></script>
		<script src="../examples/js/loaders/VTKLoader.js"></script>
		<script src="../examples/js/loaders/ctm/lzma.js"></script>
		<script src="../examples/js/loaders/ctm/ctm.js"></script>
		<script src="../examples/js/loaders/ctm/CTMLoader.js"></script>

		<script src="../examples/js/exporters/ColladaExporter.js"></script>
		<script src="../examples/js/exporters/GLTFExporter.js"></script>
		<script src="../examples/js/exporters/OBJExporter.js"></script>
		<script src="../examples/js/exporters/STLExporter.js"></script>

		<script src="../examples/js/renderers/Projector.js"></script>
		<script src="../examples/js/renderers/RaytracingRenderer.js"></script>
		<script src="../examples/js/renderers/SoftwareRenderer.js"></script>
		<script src="../examples/js/renderers/SVGRenderer.js"></script>

		<link rel="stylesheet" href="js/libs/codemirror/codemirror.css">
		<link rel="stylesheet" href="js/libs/codemirror/theme/monokai.css">
		<script src="js/libs/codemirror/codemirror.js"></script>
		<script src="js/libs/codemirror/mode/javascript.js"></script>
		<script src="js/libs/codemirror/mode/glsl.js"></script>

		<script src="js/libs/esprima.js"></script>
		<script src="js/libs/jsonlint.js"></script>
		<script src="js/libs/glslprep.min.js"></script>

		<link rel="stylesheet" href="js/libs/codemirror/addon/dialog.css">
		<link rel="stylesheet" href="js/libs/codemirror/addon/show-hint.css">
		<link rel="stylesheet" href="js/libs/codemirror/addon/tern.css">
		<script src="js/libs/codemirror/addon/dialog.js"></script>
		<script src="js/libs/codemirror/addon/show-hint.js"></script>
		<script src="js/libs/codemirror/addon/tern.js"></script>
		<script src="js/libs/acorn/acorn.js"></script>
		<script src="js/libs/acorn/acorn_loose.js"></script>
		<script src="js/libs/acorn/walk.js"></script>
		<script src="js/libs/ternjs/polyfill.js"></script>
		<script src="js/libs/ternjs/signal.js"></script>
		<script src="js/libs/ternjs/tern.js"></script>
		<script src="js/libs/ternjs/def.js"></script>
		<script src="js/libs/ternjs/comment.js"></script>
		<script src="js/libs/ternjs/infer.js"></script>
		<script src="js/libs/ternjs/doc_comment.js"></script>
		<script src="js/libs/tern-threejs/threejs.js"></script>

		<script src="js/libs/signals.min.js"></script>
		<script src="js/libs/ui.js"></script>
		<script src="js/libs/ui.three.js"></script>

		<script src="js/libs/app.js"></script>
		<script src="js/Player.js"></script>
		<script src="js/Script.js"></script>

		<script src="../examples/js/vr/WebVR.js"></script>

		<script src="js/Storage.js"></script>

		<script src="js/Editor.js"></script>
		<script src="js/Config.js"></script>
		<script src="js/History.js"></script>
		<script src="js/Loader.js"></script>
		<script src="js/Menubar.js"></script>
		<script src="js/Menubar.File.js"></script>
		<script src="js/Menubar.Edit.js"></script>
		<script src="js/Menubar.Add.js"></script>
		<script src="js/Menubar.Play.js"></script>
		<!-- <script src="js/Menubar.View.js"></script> -->
		<script src="js/Menubar.Examples.js"></script>
		<script src="js/Menubar.Help.js"></script>
		<script src="js/Menubar.Status.js"></script>
		<script src="js/Sidebar.js"></script>
		<script src="js/Sidebar.Scene.js"></script>
		<script src="js/Sidebar.Project.js"></script>
		<script src="js/Sidebar.Settings.js"></script>
		<script src="js/Sidebar.Settings.Shortcuts.js"></script>
		<script src="js/Sidebar.Settings.Viewport.js"></script>
		<script src="js/Sidebar.Properties.js"></script>
		<script src="js/Sidebar.Object.js"></script>
		<script src="js/Sidebar.Geometry.js"></script>
		<script src="js/Sidebar.Geometry.Geometry.js"></script>
		<script src="js/Sidebar.Geometry.BufferGeometry.js"></script>
		<script src="js/Sidebar.Geometry.Modifiers.js"></script>
		<script src="js/Sidebar.Geometry.BoxGeometry.js"></script>
		<script src="js/Sidebar.Geometry.CircleGeometry.js"></script>
		<script src="js/Sidebar.Geometry.CylinderGeometry.js"></script>
		<script src="js/Sidebar.Geometry.IcosahedronGeometry.js"></script>
		<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
		<script src="js/Sidebar.Geometry.SphereGeometry.js"></script>
		<script src="js/Sidebar.Geometry.TorusGeometry.js"></script>
		<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script>
		<script src="js/Sidebar.Geometry.TubeGeometry.js"></script>
		<script src="../examples/js/geometries/TeapotBufferGeometry.js"></script>
		<script src="js/Sidebar.Geometry.TeapotBufferGeometry.js"></script>
		<script src="js/Sidebar.Geometry.LatheGeometry.js"></script>
		<script src="js/Sidebar.Material.js"></script>
		<script src="js/Sidebar.Animation.js"></script>
		<script src="js/Sidebar.Script.js"></script>
		<script src="js/Sidebar.History.js"></script>
		<script src="js/Strings.js"></script>
		<script src="js/Toolbar.js"></script>
		<script src="js/Viewport.js"></script>
		<script src="js/Viewport.Info.js"></script>

		<script src="js/Command.js"></script>
		<script src="js/commands/AddObjectCommand.js"></script>
		<script src="js/commands/RemoveObjectCommand.js"></script>
		<script src="js/commands/MoveObjectCommand.js"></script>
		<script src="js/commands/SetPositionCommand.js"></script>
		<script src="js/commands/SetRotationCommand.js"></script>
		<script src="js/commands/SetScaleCommand.js"></script>
		<script src="js/commands/SetValueCommand.js"></script>
		<script src="js/commands/SetUuidCommand.js"></script>
		<script src="js/commands/SetColorCommand.js"></script>
		<script src="js/commands/SetGeometryCommand.js"></script>
		<script src="js/commands/SetGeometryValueCommand.js"></script>
		<script src="js/commands/MultiCmdsCommand.js"></script>
		<script src="js/commands/AddScriptCommand.js"></script>
		<script src="js/commands/RemoveScriptCommand.js"></script>
		<script src="js/commands/SetScriptValueCommand.js"></script>
		<script src="js/commands/SetMaterialCommand.js"></script>
		<script src="js/commands/SetMaterialValueCommand.js"></script>
		<script src="js/commands/SetMaterialColorCommand.js"></script>
		<script src="js/commands/SetMaterialMapCommand.js"></script>
		<script src="js/commands/SetSceneCommand.js"></script>

		<script src="js/libs/html2canvas.js"></script>
		<script src="js/libs/three.html.js"></script>

		<script>

			//检查浏览器的类型
			window.URL = window.URL || window.webkitURL;
			window.BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder;

			Number.prototype.format = function (){
				return this.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, "$1,");
			};

			//
			//编辑器的上下文
			var editor = new Editor();

			//窗口
			var viewport = new Viewport( editor );
			document.body.appendChild( viewport.dom );

			//工具条(平移、旋转、缩放、本地世界空间)
			var toolbar = new Toolbar( editor );
			document.body.appendChild( toolbar.dom );

			//脚本窗口
			var script = new Script( editor );
			document.body.appendChild( script.dom );

			//播放菜单项
			var player = new Player( editor );
			document.body.appendChild( player.dom );

			//菜单条
			var menubar = new Menubar( editor );
			document.body.appendChild( menubar.dom );

			//侧边栏(工程、场景、设置等)
			var sidebar = new Sidebar( editor );
			document.body.appendChild( sidebar.dom );

			//??
			var modal = new UI.Modal();
			document.body.appendChild( modal.dom );

			//
			//主题
			editor.setTheme( editor.config.getKey( 'theme' ) );

			//序列化、反序列化
			editor.storage.init( function () {

				//存储中设置获取函数
				editor.storage.get( function ( state ) {
					//如果是来自文件就返回
					if ( isLoadingFromHash ) return;
					//
					if ( state !== undefined ) {
						//
						editor.fromJSON( state );

					}
					//是否保存选择状态
					var selected = editor.config.getKey( 'selected' );
					//保存选择状态
					if ( selected !== undefined ) {
						//设置选择对象的uuid
						editor.selectByUuid( selected );

					}

				} );

				//

				var timeout;
				//保存
				function saveState( scene ) {
					//如果是不是自动保存,就返回
					if ( editor.config.getKey( 'autosave' ) === false ) {
						return;
					}
					//清除超时
					clearTimeout( timeout );

					//重新设定超时
					timeout = setTimeout( function () {
						//派发消息后,等上100s进行保存
						editor.signals.savingStarted.dispatch();

						timeout = setTimeout( function () {
							//保存处理
							editor.storage.set( editor.toJSON() );
							//保存完成,后派发消息
							editor.signals.savingFinished.dispatch();

						}, 100 );	//

					}, 1000 );

				};

				//编辑器的信号
				var signals = editor.signals;

				//几何信息改变处理方法
				signals.geometryChanged.add( saveState );
				//对象添加处理方法
				signals.objectAdded.add( saveState );
				//对象改变处理方法
				signals.objectChanged.add( saveState );
				//对象移除处理方法
				signals.objectRemoved.add( saveState );
				//材质改变处理方法
				signals.materialChanged.add( saveState );
				//场景背景改变的处理方法
				signals.sceneBackgroundChanged.add( saveState );
				//场景雾改变的处理方法
				signals.sceneFogChanged.add( saveState );
				//场景图改变的处理方法
				signals.sceneGraphChanged.add( saveState );
				//脚本改变的处理方法
				signals.scriptChanged.add( saveState );
				//历史改变的处理方法
				signals.historyChanged.add( saveState );

				//显示模型的处理方法??
				signals.showModal.add( function ( content ) {
					modal.show( content );
				} );
			} );

			//
			//按住拖拽
			document.addEventListener( 'dragover', function ( event ) {
				event.preventDefault();
				event.dataTransfer.dropEffect = 'copy';
			}, false );

			//拖拽抬起
			document.addEventListener( 'drop', function ( event ) {
				event.preventDefault();
				editor.loader.loadFiles( event.dataTransfer.files );
			}, false );

			//窗口大小变化
			function onWindowResize( event ) {
				editor.signals.windowResize.dispatch();
			}

			//注册窗口放大消息
			window.addEventListener( 'resize', onWindowResize, false );

			//首先调用一次重置大小
			onWindowResize();

			//来自文件
			var isLoadingFromHash = false;
			var hash = window.location.hash;
			//如果是从文件加载
			if ( hash.substr( 1, 5 ) === 'file=' ) {
				//获取文件的目录
				var file = hash.substr( 6 );
				//提示,没有保存的文件将会丢失
				if ( confirm( 'Any unsaved data will be lost. Are you sure?' ) ) {

					//文件加载器
					var loader = new THREE.FileLoader();
					//不跨域
					loader.crossOrigin = '';
					//加载文件
					loader.load( file, function ( text ) {
						//清除编辑器中的所有的东西?
						editor.clear();
						//展示场景文件
						editor.fromJSON( JSON.parse( text ) );

					} );
					//从已有的文件加载
					isLoadingFromHash = true;
				}
			}

			/*
			window.addEventListener( 'message', function ( event ) {

				editor.clear();
				editor.fromJSON( event.data );

			}, false );
			*/

		</script>
	</body>
</html>

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值