这一章说一下场景编辑器的主页editor\index.html,包含了各个组件的初始化,以及设置组件之间的关联。
<!DOCTYPE html>
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<head>
<title>three.js / editor</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
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<body ontouchstart="">
<link href="css/main.css" rel="stylesheet" />
<link id="theme" href="css/light.css" rel="stylesheet" />
<script src="../build/three.js"></script>
<script src="../examples/js/libs/system.min.js"></script>
<script src="../examples/js/controls/EditorControls.js"></script>
<script src="../examples/js/controls/TransformControls.js"></script> <!-- 转换函数 -->
<script src="../examples/js/libs/jszip.min.js"></script> <!-- 压缩函数 -->
<script src="../examples/js/libs/inflate.min.js"></script> <!-- FBX -->
<script src="../examples/js/loaders/AMFLoader.js"></script>
<script src="../examples/js/loaders/AWDLoader.js"></script>
<script src="../examples/js/loaders/BabylonLoader.js"></script> <!-- ?? -->
<script src="../examples/js/loaders/ColladaLoader.js"></script>
<script src="../examples/js/loaders/DRACOLoader.js"></script>
<script src="../examples/js/loaders/FBXLoader.js"></script>
<script src="../examples/js/loaders/GLTFLoader.js"></script>
<script src="../examples/js/loaders/deprecated/LegacyGLTFLoader.js"></script>
<script src="../examples/js/loaders/KMZLoader.js"></script>
<script src="../examples/js/loaders/MD2Loader.js"></script>
<script src="../examples/js/loaders/OBJLoader.js"></script>
<script src="../examples/js/loaders/MTLLoader.js"></script>
<script src="../examples/js/loaders/PlayCanvasLoader.js"></script>
<script src="../examples/js/loaders/PLYLoader.js"></script>
<script src="../examples/js/loaders/STLLoader.js"></script>
<script src="../examples/js/loaders/SVGLoader.js"></script>
<script src="../examples/js/loaders/TGALoader.js"></script>
<script src="../examples/js/loaders/TDSLoader.js"></script>
<script src="../examples/js/loaders/VRMLLoader.js"></script>
<script src="../examples/js/loaders/VTKLoader.js"></script>
<script src="../examples/js/loaders/ctm/lzma.js"></script>
<script src="../examples/js/loaders/ctm/ctm.js"></script>
<script src="../examples/js/loaders/ctm/CTMLoader.js"></script>
<script src="../examples/js/exporters/ColladaExporter.js"></script>
<script src="../examples/js/exporters/GLTFExporter.js"></script>
<script src="../examples/js/exporters/OBJExporter.js"></script>
<script src="../examples/js/exporters/STLExporter.js"></script>
<script src="../examples/js/renderers/Projector.js"></script>
<script src="../examples/js/renderers/RaytracingRenderer.js"></script>
<script src="../examples/js/renderers/SoftwareRenderer.js"></script>
<script src="../examples/js/renderers/SVGRenderer.js"></script>
<link rel="stylesheet" href="js/libs/codemirror/codemirror.css">
<link rel="stylesheet" href="js/libs/codemirror/theme/monokai.css">
<script src="js/libs/codemirror/codemirror.js"></script>
<script src="js/libs/codemirror/mode/javascript.js"></script>
<script src="js/libs/codemirror/mode/glsl.js"></script>
<script src="js/libs/esprima.js"></script>
<script src="js/libs/jsonlint.js"></script>
<script src="js/libs/glslprep.min.js"></script>
<link rel="stylesheet" href="js/libs/codemirror/addon/dialog.css">
<link rel="stylesheet" href="js/libs/codemirror/addon/show-hint.css">
<link rel="stylesheet" href="js/libs/codemirror/addon/tern.css">
<script src="js/libs/codemirror/addon/dialog.js"></script>
<script src="js/libs/codemirror/addon/show-hint.js"></script>
<script src="js/libs/codemirror/addon/tern.js"></script>
<script src="js/libs/acorn/acorn.js"></script>
<script src="js/libs/acorn/acorn_loose.js"></script>
<script src="js/libs/acorn/walk.js"></script>
<script src="js/libs/ternjs/polyfill.js"></script>
<script src="js/libs/ternjs/signal.js"></script>
<script src="js/libs/ternjs/tern.js"></script>
<script src="js/libs/ternjs/def.js"></script>
<script src="js/libs/ternjs/comment.js"></script>
<script src="js/libs/ternjs/infer.js"></script>
<script src="js/libs/ternjs/doc_comment.js"></script>
<script src="js/libs/tern-threejs/threejs.js"></script>
<script src="js/libs/signals.min.js"></script>
<script src="js/libs/ui.js"></script>
<script src="js/libs/ui.three.js"></script>
<script src="js/libs/app.js"></script>
<script src="js/Player.js"></script>
<script src="js/Script.js"></script>
<script src="../examples/js/vr/WebVR.js"></script>
<script src="js/Storage.js"></script>
<script src="js/Editor.js"></script>
<script src="js/Config.js"></script>
<script src="js/History.js"></script>
<script src="js/Loader.js"></script>
<script src="js/Menubar.js"></script>
<script src="js/Menubar.File.js"></script>
<script src="js/Menubar.Edit.js"></script>
<script src="js/Menubar.Add.js"></script>
<script src="js/Menubar.Play.js"></script>
<!-- <script src="js/Menubar.View.js"></script> -->
<script src="js/Menubar.Examples.js"></script>
<script src="js/Menubar.Help.js"></script>
<script src="js/Menubar.Status.js"></script>
<script src="js/Sidebar.js"></script>
<script src="js/Sidebar.Scene.js"></script>
<script src="js/Sidebar.Project.js"></script>
<script src="js/Sidebar.Settings.js"></script>
<script src="js/Sidebar.Settings.Shortcuts.js"></script>
<script src="js/Sidebar.Settings.Viewport.js"></script>
<script src="js/Sidebar.Properties.js"></script>
<script src="js/Sidebar.Object.js"></script>
<script src="js/Sidebar.Geometry.js"></script>
<script src="js/Sidebar.Geometry.Geometry.js"></script>
<script src="js/Sidebar.Geometry.BufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.Modifiers.js"></script>
<script src="js/Sidebar.Geometry.BoxGeometry.js"></script>
<script src="js/Sidebar.Geometry.CircleGeometry.js"></script>
<script src="js/Sidebar.Geometry.CylinderGeometry.js"></script>
<script src="js/Sidebar.Geometry.IcosahedronGeometry.js"></script>
<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
<script src="js/Sidebar.Geometry.SphereGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script>
<script src="js/Sidebar.Geometry.TubeGeometry.js"></script>
<script src="../examples/js/geometries/TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.LatheGeometry.js"></script>
<script src="js/Sidebar.Material.js"></script>
<script src="js/Sidebar.Animation.js"></script>
<script src="js/Sidebar.Script.js"></script>
<script src="js/Sidebar.History.js"></script>
<script src="js/Strings.js"></script>
<script src="js/Toolbar.js"></script>
<script src="js/Viewport.js"></script>
<script src="js/Viewport.Info.js"></script>
<script src="js/Command.js"></script>
<script src="js/commands/AddObjectCommand.js"></script>
<script src="js/commands/RemoveObjectCommand.js"></script>
<script src="js/commands/MoveObjectCommand.js"></script>
<script src="js/commands/SetPositionCommand.js"></script>
<script src="js/commands/SetRotationCommand.js"></script>
<script src="js/commands/SetScaleCommand.js"></script>
<script src="js/commands/SetValueCommand.js"></script>
<script src="js/commands/SetUuidCommand.js"></script>
<script src="js/commands/SetColorCommand.js"></script>
<script src="js/commands/SetGeometryCommand.js"></script>
<script src="js/commands/SetGeometryValueCommand.js"></script>
<script src="js/commands/MultiCmdsCommand.js"></script>
<script src="js/commands/AddScriptCommand.js"></script>
<script src="js/commands/RemoveScriptCommand.js"></script>
<script src="js/commands/SetScriptValueCommand.js"></script>
<script src="js/commands/SetMaterialCommand.js"></script>
<script src="js/commands/SetMaterialValueCommand.js"></script>
<script src="js/commands/SetMaterialColorCommand.js"></script>
<script src="js/commands/SetMaterialMapCommand.js"></script>
<script src="js/commands/SetSceneCommand.js"></script>
<script src="js/libs/html2canvas.js"></script>
<script src="js/libs/three.html.js"></script>
<script>
//检查浏览器的类型
window.URL = window.URL || window.webkitURL;
window.BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder;
Number.prototype.format = function (){
return this.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, "$1,");
};
//
//编辑器的上下文
var editor = new Editor();
//窗口
var viewport = new Viewport( editor );
document.body.appendChild( viewport.dom );
//工具条(平移、旋转、缩放、本地世界空间)
var toolbar = new Toolbar( editor );
document.body.appendChild( toolbar.dom );
//脚本窗口
var script = new Script( editor );
document.body.appendChild( script.dom );
//播放菜单项
var player = new Player( editor );
document.body.appendChild( player.dom );
//菜单条
var menubar = new Menubar( editor );
document.body.appendChild( menubar.dom );
//侧边栏(工程、场景、设置等)
var sidebar = new Sidebar( editor );
document.body.appendChild( sidebar.dom );
//??
var modal = new UI.Modal();
document.body.appendChild( modal.dom );
//
//主题
editor.setTheme( editor.config.getKey( 'theme' ) );
//序列化、反序列化
editor.storage.init( function () {
//存储中设置获取函数
editor.storage.get( function ( state ) {
//如果是来自文件就返回
if ( isLoadingFromHash ) return;
//
if ( state !== undefined ) {
//
editor.fromJSON( state );
}
//是否保存选择状态
var selected = editor.config.getKey( 'selected' );
//保存选择状态
if ( selected !== undefined ) {
//设置选择对象的uuid
editor.selectByUuid( selected );
}
} );
//
var timeout;
//保存
function saveState( scene ) {
//如果是不是自动保存,就返回
if ( editor.config.getKey( 'autosave' ) === false ) {
return;
}
//清除超时
clearTimeout( timeout );
//重新设定超时
timeout = setTimeout( function () {
//派发消息后,等上100s进行保存
editor.signals.savingStarted.dispatch();
timeout = setTimeout( function () {
//保存处理
editor.storage.set( editor.toJSON() );
//保存完成,后派发消息
editor.signals.savingFinished.dispatch();
}, 100 ); //
}, 1000 );
};
//编辑器的信号
var signals = editor.signals;
//几何信息改变处理方法
signals.geometryChanged.add( saveState );
//对象添加处理方法
signals.objectAdded.add( saveState );
//对象改变处理方法
signals.objectChanged.add( saveState );
//对象移除处理方法
signals.objectRemoved.add( saveState );
//材质改变处理方法
signals.materialChanged.add( saveState );
//场景背景改变的处理方法
signals.sceneBackgroundChanged.add( saveState );
//场景雾改变的处理方法
signals.sceneFogChanged.add( saveState );
//场景图改变的处理方法
signals.sceneGraphChanged.add( saveState );
//脚本改变的处理方法
signals.scriptChanged.add( saveState );
//历史改变的处理方法
signals.historyChanged.add( saveState );
//显示模型的处理方法??
signals.showModal.add( function ( content ) {
modal.show( content );
} );
} );
//
//按住拖拽
document.addEventListener( 'dragover', function ( event ) {
event.preventDefault();
event.dataTransfer.dropEffect = 'copy';
}, false );
//拖拽抬起
document.addEventListener( 'drop', function ( event ) {
event.preventDefault();
editor.loader.loadFiles( event.dataTransfer.files );
}, false );
//窗口大小变化
function onWindowResize( event ) {
editor.signals.windowResize.dispatch();
}
//注册窗口放大消息
window.addEventListener( 'resize', onWindowResize, false );
//首先调用一次重置大小
onWindowResize();
//来自文件
var isLoadingFromHash = false;
var hash = window.location.hash;
//如果是从文件加载
if ( hash.substr( 1, 5 ) === 'file=' ) {
//获取文件的目录
var file = hash.substr( 6 );
//提示,没有保存的文件将会丢失
if ( confirm( 'Any unsaved data will be lost. Are you sure?' ) ) {
//文件加载器
var loader = new THREE.FileLoader();
//不跨域
loader.crossOrigin = '';
//加载文件
loader.load( file, function ( text ) {
//清除编辑器中的所有的东西?
editor.clear();
//展示场景文件
editor.fromJSON( JSON.parse( text ) );
} );
//从已有的文件加载
isLoadingFromHash = true;
}
}
/*
window.addEventListener( 'message', function ( event ) {
editor.clear();
editor.fromJSON( event.data );
}, false );
*/
</script>
</body>
</html>