如何在iOS屏幕上画出一条线来?这是一切复杂画线的基础。
首先介绍如何运用CGPath来标定区域:
下面介绍如何画线:
首先要有个UIImageView,在本例中声明为成员变量:
设置了线的边缘样式:
首先介绍如何运用CGPath来标定区域:
iOS有时候需要判断是否touch到某个图的区域中。这里做了个小示例,通过CGPath创建一个区域,区域是由路径做两点间线段并闭合成的区域,比如这里创建了一个简单的矩形。然后就可以用CGPath相关函数判断点是否在区域里了。
- (void)viewDidLoad {
[super viewDidLoad];
CGMutablePathRef pathRef=CGPathCreateMutable();
CGPathMoveToPoint(pathRef, NULL, 4, 4);
CGPathAddLineToPoint(pathRef, NULL, 4, 8);
CGPathAddLineToPoint(pathRef, NULL, 10, 4);
CGPathAddLineToPoint(pathRef, NULL, 4, 4);
CGPathCloseSubpath(pathRef);
CGPoint point=CGPointMake(5,7);
CGPoint outPoint=CGPointMake(5,10);
if (CGPathContainsPoint(pathRef, NULL, point, NO)) {
NSLog(@"point in path!");
}
if (!CGPathContainsPoint(pathRef, NULL, outPoint, NO)) {
NSLog(@"outPoint out path!");
}
下面介绍如何画线:
首先要有个UIImageView,在本例中声明为成员变量:
@interface PathDemoViewController : UIViewController {
UIImageView *imageView;
}
画线的代码:
- (void)viewDidLoad {
[super viewDidLoad];
imageView=[[UIImageView alloc] initWithFrame:self.view.frame];
[self.view addSubview:imageView];
self.view.backgroundColor=[UIColor blueColor];
UIGraphicsBeginImageContext(imageView.frame.size);
[imageView.image drawInRect:CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 15.0);
CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), YES);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 100, 100);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), 200, 100);
CGContextStrokePath(UIGraphicsGetCurrentContext());
imageView.image=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
其中:
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
设置了线的边缘样式: