html5可视化编辑器2

今天接着写,昨天有了舞台,场景,层,今天要加一个重要的东西Player!还记得flash当时有个东西叫movieClip的东西吧,或者是splite,这个东西是个容器,装着我们的动画,图片,还有梦想!不说了上菜!

function player(role) {


    if (role == "img") {
        var img = new Object();
        img.role = role;
        img.image = new Image();
        img.id = '';
        img.x = 0;
        img.y = 0;
        img.w = 50;
        img.h = 50;
        img.testx=0;
        img.testy=0;
        img.inthis=false;
        img.rotate = 0;
        img.alphatx = 100;
        img.shadow = new shadow();
        img.editflag = false;
        img.focus = false;
        img.visible = true;
        img.editflag = false;
        img.edit = function () {


        }

        img.mouseup = function (e) {

        }
        img.mousedown = function (e) {


        }
         img.mousemove=function(e){



         }
        img.mouseIn=function(e){


        }
        img.mouseOut=function(e){

        }



        return img;
    }


    if (role == "rect") {
        var jx = new Object();
        jx.role = role;
        jx.id = '';
        jx.x = 0;
        jx.y = 0;
        jx.w = 0;
        jx.h = 0;
        jx.editflag = false;
        jx.visible = true;
        jx.rotate = 0;
        jx.color = "pink";
        jx.xw = 2;
        jx.mousemove=function(e){



        }
        jx.mouseup = function (e) {

        }
        jx.mousedown = function (e) {


        }

        jx.mouseIn=function(e){


        }
        jx.mouseOut=function(e){

        }
        return jx;
    }

    if (role == "rects") {
        var jxs = new Object();
        jxs.role = role;
        jxs.id = '';
        jxs.x = 0;
        jxs.y = 0;
        jxs.w = 0;
        jxs.h = 0;
        jxs.color = "pink";

        return jxs;

    }

    if (role == "line") {

        var lin = new Object();
        lin.role = role;
        lin.id = '';
        lin.x = 0;
        lin.y = 0;
        lin.x1 = 0;
        lin.y1 = 0;
        lin.color = "pink";
        lin.xw = 2;
        return lin;

    }
    if (role == "crl") {

        var crl = new Object();
        crl.role = role;
        crl.id = '';
        crl.x = 0;
        crl.y = 0;
        crl.r = 10;
        crl.sd = 0;
        crl.ed = 40;
        crl.sz = true;
        crl.xw = 2;
        crl.color = "pink";
        return crl;
    }


    if (role == "crls") {

        var crls = new Object();
        crls.role = role;
        crls.id = '';
        crls.x = 0;
        crls.y = 0;
        crls.r = 10;
        crls.sd = 0;
        crls.ed = 40;
        crls.sz = true;//时钟旋转顺序
        crls.color = "pink";
        return crls;
    }


    if (role == "word") {

        var word = new Object();
        word.role = role;
        word.id = "";
        word.str = "hello Test word!"
        word.x = 0;
        word.y = 0;
        word.alg = "center";
        word.color = "pink";
        word.kind = "serif";
        word.size = 38;
        return word;
    }
      if(role=="pickj"){

          var pic=new Object();
          pic.role=role;
          pic.x=0;
          pic.y=0;
          pic.canId="";
          pic.targetId="";
          pic.id="";
          pic.img=new Image();
          pic.shadow=new shadow();
          pic.h=100;
          pic.w=100;
          pic.depth=1;
          pic.rotate=0;
          pic.editflag=false;
          pic.tmd=100;

          pic.mousemove=function(e){
          }
          pic.mouseup = function (e) {
          }
          pic.mousedown = function (e) {
          }

          pic.mouseIn=function(e){
          }
          pic.mouseOut=function(e){
          }


          return pic;


      }
    if(role=="weather"){
        var weath=new Object();
       weath.role=role;
       weath.x=0;
       weath.y=0;
       weath.canId="";
       weath.targetId="";
       weath.id="";
       weath.h=100;
       weath.w=100;
       weath.depth=1;
       weath.editflag=false;
       weath.mousemove=function(e){
        }
       weath.mouseup = function (e) {
        }
       weath.mousedown = function (e) {
           e.preventDefault();

        }
       weath.mouseIn=function(e){
        }
       weath.mouseOut=function(e){
        }
     return weath;

    }

}

好长!不过还没有完,除了img外其他的还不是太完善,暂时先这样吧,这个player就是一个图形容器比如说舞台上需要两个图片,球,饼。。。。等player都要满足它,所以player是个超级对象 superobject,所以他的功能再多也不过分,所以以后我会将它继续完善。

接下来我们要把这些舞台,场景 player等等这些东西串起来,让他们活起来发挥他们的作用!

核心的东西来了,且看下面


function DrawMain() {
    if (scaneArray.length > 0) {
        for (var i = 0; i < scaneArray.length; i++) {
            if (scaneArray[i].playflag == true && scaneArray[i].loopflag == false) {
                scaneArray[i].playtime += -1;
                //---------------------------------------播放指定时间长---------------------------------------------------------
                if (scaneArray[i].playtime <= 0) {
//---------------------------------------------跳入指定的场景根据其场景编号--------------------------------------------------------
                    if (scaneArray[i].nextframe != "" && scaneArray[i].nextframe != null) {

                        for (var p = 0; p < scaneArray.length; p++) {
                            if (scaneArray[p].order == scaneArray[i].nextframe) {

                                scaneArray[p].playflag = true;
                                scaneArray[i].playflag = false;
                                break;
                            }


                        }


                    }
                    scaneArray[i].playflag = false;


                }
                if (scaneArray[i].layer.array.length > 0) {
                    var k;

                    for (var j = 0; j < scaneArray[i].layer.array.length; j++) {
                        k = scaneArray[i].layer.array[j];
                        //----------------------------------------绘制图片----------------------------------
                        if (k.role == "img") {

                            if (k.rotate == 0) {
                                paint.globalAlpha = k.alphatx / 100;
                                if (k.shadow.color != "" && k.shadow.color != null) {
                                    paint.shadowColor = k.shadow.color;
                                    paint.shadowBlur = k.shadow.blur;
                                    paint.shadowOffsetX = k.shadow.offsetX;
                                    paint.shadowOffsetY = k.shadow.offsetY;
                                }

                                paint.drawImage(k.image, k.x, k.y, k.w, k.h);
                                console.log(k.x);
                                if(k.editflag){

                                    DrawTools(canvas, "rect", 3, "red", new Array(k.x, k.y,  k.w-1, k.h-1));
                                }
                            } else {
                                k.image.width = k.w;
                                k.image.height = k.h;
                                rotatepic(k.image, k.x, k.y, k.rotate, k.alphatx * 0.01);
                                console.log(k.x);
                                if(k.editflag){

                                    DrawTools(canvas, "rect", 3, "red", new Array(k.x, k.y,  k.w-1, k.h-1));
                                }
                            }
                        }else if (k.role == "rect") {
                            if (k.rotate == 0) {
                                DrawRect(k.x, k.y, k.w, k.h, k.color, k.xw);

                            } else {
                                rotateRect(k.x, k.y, k.w, k.h, k.xw, k.color, k.rotate);
                            }


                        } else if(k.role=="pickj"){
                            if($s(k.canId)==null){
                                var newc=document.createElement("canvas");
                                newc.id= k.canId;
                                ///style="text-align:center;position:absolute;z-index:2;left: 200px;top: 130px;width: 180;height: 400;"
                                newc.style.position="absolute";
                                newc.style.zIndex=2;
                                newc.style.left= k.x+"px";
                                newc.style.top= k.y+"px";
                                newc.width= k.w;
                                newc.height= k.h;

                                newc.addEventListener("mousedown",function(){

                                    k.mousedown(this);

                                });

                                newc.addEventListener("mouseup",function(){

                                    k.mouseup(this);

                                });

                                newc.addEventListener("mousemove",function(){

                                    k.mousemove(this);

                                });


                                $s(k.targetId).appendChild(newc);
                            }

                            $s(k.canId).style.left= k.x+"px";
                            $s(k.canId).style.top= k.y+"px";
                            k.img.width= k.w;
                            k.img.height= k.h;
                            k.depth=scaneArray[i].layer.array.find(k)+2;
                            if(k.editflag){
                               $s(k.canId).style.backgroundColor="blue";
                                DrawTools(k.canId, "rect", 2, "red", new Array(0, 0, k.w, k.h));

                            }else{
                                $s(k.canId).style.backgroundColor="";
                            }
                            $s(k.canId).style.zIndex= k.depth;
                            DrawTools( k.canId,"clear", 1, "red", new Array(0,0, k.w, k.h));
                            DrawTools(k.canId,"pic", 1, "red", new Array(k.img, k.rotate, k.tmd));


                        } else if(k.role=="weather"){
                            if($s(k.id)==null){
                                var newc=document.createElement("iframe");
                                newc.id= k.id;
                                newc.name="weather_inc";
                                newc.src="http://i.tianqi.com/index.php?c=code&id=4";

                                newc.style.position="absolute";
                                newc.frameborder=0;
                                newc.marginwidth=0;
                                newc.marginHeight=0;
                                newc.style.zIndex=2;
                                newc.style.left= k.x+"px";
                                newc.style.top= k.y+"px";
                                newc.width= 130;
                                newc.height=120;


                                $s("stage").appendChild(newc);
                            }

                            $s(k.id).style.left= k.x+"px";
                            $s(k.id).style.top= k.y+"px";
                        }


                        else if(k.role=="wordkj"){

                        }

                        else if(k.role=="videokj"){

                        }
                        else if(k.role=="audiokj"){

                        }



                        else if(k.role=="timekj"){

                        }
                        else if(k.role=="gpkj"){

                        }
                        else if(k.role=="bdkj"){

                        }
                        else if(k.role=="jhkj"){

                        }


                        else if(k.role=="txkj"){

                        }

                    }
                }





                break;

//-----------------------------------------------------------循环场景播放----------------------------------------------------------------------------------
            } else if (scaneArray[i].playflag == true && scaneArray[i].loopflag == true) {

                if (scaneArray[i].layer.array.length > 0) {
                    var k;
                    for (var j = 0; j < scaneArray[i].layer.array.length; j++) {
                        k = scaneArray[i].layer.array[j];

//------------------------------------绘制图片------------------------------------------------------------------------------------------
                        if (k.role == "img") {

                            if (k.rotate == 0) {
                                if (k.shadow.color != "" && k.shadow.color != null) {
                                    paint.shadowColor = k.shadow.color;
                                    paint.shadowBlur = k.shadow.blur;
                                    paint.shadowOffsetX = k.shadow.offsetX;
                                    paint.shadowOffsetY = k.shadow.offsetY;
                                }
                                paint.globalAlpha = k.alphatx / 100;
                                paint.drawImage(k.image, k.x, k.y, k.w, k.h);
                               // console.log(k.x);
                                if(k.editflag){

                                    DrawTools(canvas, "rect", 3, "red", new Array(k.x, k.y,  k.w-1, k.h-1));
                                }
                            } else {
                                k.image.width = k.w;
                                k.image.height = k.h;
                                if (k.shadow.color != "" && k.shadow.color != null) {
                                    paint.shadowColor = k.shadow.color;
                                    paint.shadowBlur = k.shadow.blur;
                                    paint.shadowOffsetX = k.shadow.offsetX;
                                    paint.shadowOffsetY = k.shadow.offsetY;
                                }
                                paint.globalAlpha = k.alphatx / 100;
                                rotatepic(k.image, k.x, k.y, k.rotate, k.alphatx * 0.01);
                                if(k.editflag){


                                 Draw.rect(canvas,3,"green", k.rotate,new point(k.x, k.y),new point(k.w, k.h), k.testx, k.testy);
                                }
                            }
                        } else if (k.role == "rect") {
                            if (k.rotate == 0) {
                                DrawRect(k.x, k.y, k.w, k.h, k.color, k.xw);

                            } else {
                                rotateRect(k.x, k.y, k.w, k.h, k.xw, k.color, k.rotate);
                            }

//----------------------------------------------------图片控件----------------------------------------------------
                        }else if(k.role=="pickj"){

                            if($s(k.canId)==null){
                              var newc=document.createElement("canvas");
                                newc.id= k.canId;
                                ///style="text-align:center;position:absolute;z-index:2;left: 200px;top: 130px;width: 180;height: 400;"
                                newc.style.position="absolute";
                                newc.style.zIndex=1;

                                newc.style.left= k.x+"px";
                                newc.style.top= k.y+"px";
                                newc.width= k.w;
                                newc.height= k.h;
                                $s(k.targetId).appendChild(newc);
                                newc.addEventListener("mousedown",function(){

                                    k.mousedown(this);

                                });

                                newc.addEventListener("mouseup",function(){

                                    k.mouseup(this);

                                });


                                newc.addEventListener("mousemove",function(){

                                    k.mousemove(this);

                                });


                            }
                                      $s(k.canId).style.left= k.x+"px";
                                       $s(k.canId).style.top= k.y+"px";

                            k.img.width= k.w;

                            k.img.height= k.h;
                            k.depth=scaneArray[i].layer.array.find(k)+2;

                            $s(k.canId).style.zIndex= k.depth;
                            DrawTools( k.canId,"clear", 1, "red", new Array(0,0, k.w, k.h));

                            DrawTools(k.canId,"pic", 1, "red", new Array(k.img, k.rotate, k.tmd));

                            if(k.editflag){
                                //   $s(k.canId).style.backgroundColor="blue";
                                DrawTools(k.canId, "rect", 2, "red", new Array(0, 0,  $s(k.canId).width,  $s(k.canId).height));
                            }else{

                                $s(k.canId).style.backgroundColor="";
                            }
                        } else if(k.role=="wordkj"){

                        } else if(k.role=="weather"){
                            if($s(k.id)==null){
                                var newc=document.createElement("iframe");
                                newc.id= k.id;
                                newc.name="weather_inc";
                                newc.src="http://i.tianqi.com/index.php?c=code&id=4";
                                ///style="text-align:center;position:absolute;z-index:2;left: 200px;top: 130px;width: 180;height: 400;"
                                //   <iframe name="weather_inc" src="http://i.tianqi.com/index.php?c=code&id=4" width="130" height="120" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
                                newc.style.position="absolute";
                                newc.frameborder=0;
                                newc.marginwidth=0;
                                newc.marginHeight=0;
                                newc.style.border="0";
                                newc.style.zIndex=2;
                                newc.style.left= k.x+"px";
                                newc.style.top= k.y+"px";
                                newc.width= 130;
                                newc.height=120;
                                newc.scrolling="no";
                                 newc.addEventListener("mousedown",function(){

                                 k.mousedown(this);

                                 });

                                 newc.addEventListener("mouseup",function(){

                                 k.mouseup(this);

                                 });

                                 newc.addEventListener("mousemove",function(){

                                 k.mousemove(this);

                                 });


                                $s("stage").appendChild(newc);
                            }

                            $s(k.id).style.left= k.x+"px";
                            $s(k.id).style.top= k.y+"px";
                        }


                        else if(k.role=="wordkj"){

                        }

                        else if(k.role=="videokj"){

                        }
                        else if(k.role=="audiokj"){

                        }

                        else if(k.role=="weatherkj"){

                        }

                        else if(k.role=="timekj"){

                        }
                        else if(k.role=="gpkj"){

                        }
                        else if(k.role=="bdkj"){

                        }
                        else if(k.role=="jhkj"){

                        }


                        else if(k.role=="txkj"){

                        }

                    }
                }


                break;
            }


        }


    }


}


看完想吐不?反正我是吐了,为了实现功能垒成的东西,1.000版本,太臃肿了,不过透过它能知道前进方向,待会会上一个精干的代码1.2。 哈哈1.1看完我又吐了,所以直接否决了!

在上之前说一下一个canvas 基本动画的结构


1 获取或是创建一个canvas 画布对象    var canvas=document.getelementById("canvas");

2 canvas也只是个图形容器(可以容纳 基本图形,视频(把电影画上去),还有其他canvas(画中画)),但他的Context封装了绘画操作

所以我们的获取这些绘图操作,var paint=canvas.getContext("2d");(暂时没有3d,想要的话可以用webGl或者是Three.js框架(很牛的框架))

3设置一个定时渲染或者是定时更新的东西,因为你要的是一副动画或者是一个互动游戏,不仅仅是一副画。我们有两个选择一个是setInterval 或者是 requestAnimationFrame

前者是定时执行的但是需要自己实现双缓冲,(所谓实现双缓冲,就是不让画面看着闪烁,看着比较自然)。后者是一个html5只带的实现了双缓冲的家伙,效果比较好,如果你想调节帧数(更新画面的速度)也可以自己设置。

下面给大家看一下

window.οnlοad=function() {

        var can = document.getElementById("canvas");


        window.requestAnimFrame = (function () {
            return  window.requestAnimationFrame ||
                    window.webkitRequestAnimationFrame ||
                    window.mozRequestAnimationFrame ||
                    function (callback) {
                        window.setTimeout(callback, 1000/60);
                    };
        })();


        function draw() {
            var paint = can.getContext("2d");
            paint.clearRect(0, 0, can.width, can.height);
            game();

        }


        function render() {
            draw();
            window.requestAnimFrame(render);
        }

        render();}

下面是简单写法
window.οnlοad=function() {

        var can = document.getElementById("canvas");



        function draw() {
            var paint = can.getContext("2d");
            paint.clearRect(0, 0, can.width, can.height);
           //drawing...........................

        }


        function render() {
            draw();
            requestAnimationFrame(render);
        }

        render();
}


draw()中执行的就是具体的绘图操作。


下面上我们1.2版本的


/**
 *
 * 主绘图程序
 * @constructor
 */
function DrawMain() {
    if (scaneArray.length > 0) {
        for (var i = 0; i < scaneArray.length; i++) {
            if (scaneArray[i].playflag) {
                scaneArray[i].playtime += -1;
                //当循环播放开始的时候循环事件会自动增加
                if (scaneArray[i].loopflag) {
                    if (scaneArray[i].playtime <= 2) {
                        scaneArray[i].playtime = 500;
                    }
                }
                //-------------播放指定时间长---------------------------------------------------------
                if (scaneArray[i].playtime <= 0) {
                    //--------------跳入指定的场景根据其场景编号--------------------------------------------------------
                    if (scaneArray[i].nextframe != "" && scaneArray[i].nextframe != null) {
                        for (var p = 0; p < scaneArray.length; p++) {
                            if (scaneArray[p].frame == scaneArray[i].nextframe) {
                                scaneArray[p].playflag = true;
                                scaneArray[p].playtime = 500;
                                scaneArray[i].playflag = false;
                                break;
                            }
                        }
                    }
                    scaneArray[i].playflag = false;
                }
                if (scaneArray[i].layer.array.length > 0) {
                    var k;
                    for (var j = 0; j < scaneArray[i].layer.array.length; j++) {
                        k = scaneArray[i].layer.array[j];
                        //----------------------------------------绘制图片----------------------------------
                        if (k.role == "img") {
                            k.img.width = k.w;
                            k.img.height = k.h;
                            Draw.img(canvas, k.img, k.x, k.y, k.rotate);
                            if(k.edit&&Draw.path(canvas, k.x, k.y, k.w, k.h, k.rotate, 5,2,"blue", k.hitx,k.hity)==true){
                                k.editflag=true;
                            }else{
                                k.editflag=false;
                            }
                            if(k.ckg){
                            Draw.rect(canvas, 1, "red", k.rotate, new point(k.x, k.y), new point(k.w, k.h));
                            }
                        } else if (k.role == "rect") {
                                Draw.rect(canvas, 4, "pink", k.rotate, new point(k.x, k.y), new point(k.w, k.h));
                            }
                        }
                    }
                    break;
                }
            }


        }




}


今天先写到这了。明天见!







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