再次说下前提,不修改父布局,之移动自己,也不影响父容器的其它子控件 ,也不需要使用winManager
的方式插入的view
binding.getRoot().setOnTouchListener(new View.OnTouchListener() {
// long pressTime = 0;
float downX = 0;
float downY = 0;
boolean hasMove = false;
int clickDistance = DensityUtil.dip2px(AppContext.getInstance(), 3);
@Override
public boolean onTouch(View v, MotionEvent event) {
int actionMasked = event.getActionMasked();
switch (actionMasked) {
// switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// pressTime = System.currentTimeMillis();
hasMove = false;
downX = event.getRawX();
downY = event.getRawY();
return true;
case MotionEvent.ACTION_MOVE:
hasMove = true;
View root = binding.getRoot();
float distanceX = event.getRawX() - downX;//表示触摸到哪里,但是 你滑动具体是多少是得转换的
float distanceY = event.getRawY() - downY;
int leftSrc = v.getLeft();
int rightSrc = v.getRight();
int topSrc = v.getTop();
int bottomSrc = v.getBottom();
int left = (int) (root.getLeft() + distanceX);
int right = (int) (root.getRight() + distanceX);
int top = (int) (root.getTop() + distanceY);
int bottom = (int) (root.getBottom() + distanceY);
if (BuildConfig.DEBUG) {
Prt.w(TAG, String.format("滑动距离%f y:%f src left %d,top%d right %d bottom%d modify left %d,top%d right %d bottom%d", distanceX, distanceY, leftSrc, topSrc, rightSrc, bottomSrc, left, top, right, bottom));
}
downX = event.getRawX();
downY = event.getRawY();
// root.layout(left, top, right, bottom);//这种方法在重新绘制的时候容易还原
v.offsetLeftAndRight((int) distanceX);
v.offsetTopAndBottom((int) distanceY);
return true;
case MotionEvent.ACTION_UP:
if (hasMove) {
return true;
} else {
return false;
}
default:
return false;
}
}
});
弊端和layout一样,必须重写父控件,否则会在某个重绘的时候导致被还原。