话不多说,直接进入正题。
在cocos2d\cocos\2d\platform\desktop下的CCEGLView.cpp
找到glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
进入回调函数:
void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character)
{
IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1);
}
直接添加代码:
void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character)
{
if (character < 128)
IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1);
else
{
char szUtf8[8] = { 0 };
int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&character, 1, szUtf8, sizeof(szUtf8), NULL, NULL);
IMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);
}
}
ok,windows上的输入乱码 就解决了。