Cesium自定义材质可以作为一个模板。基本上照着写就可以实现效果。比如以下是圆形扩散为例。
CircleRippleMaterialProperty.js
import * as Cesium from "cesium";
const CircleRippleMaterialSource = `
uniform vec4 color;
uniform float speed;
uniform float count;
uniform float gradient;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
material.diffuse = 1.5 * color.rgb;
vec2 st = materialInput.st;
float dis = distance(st, vec2(0.5, 0.5));
float per = fract(czm_frameNumber * speed / 1000.0);
if(count == 1.0){
if(dis > per * 0.5){
discard;
}else {
material.alpha = color.a * dis / per / 2.0;
}
} else {
vec3 str = materialInput.str;
if(abs(str.z) > 0.001){
discard;
}
if(dis > 0.5){
discard;
} else {
float perDis = 0.5 / count;
float disNum;
float bl = 0.0;
for(int i = 0; i <= 999; i++){
if(float(i) <= count){
disNum = perDis * float(i) - dis + per / count;
if(disNum > 0.0){
if(disNum < perDis){
bl = 1.0 - disNum / perDis;
}
else if(disNum - perDis < perDis){
bl = 1.0 - abs(1.0 - disNum / perDis);
}
material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient)));
}
}
}
}
}
return material;
}`;
/**
* 圆形扫描以及圆形扩散的类对象
* @alias EV_CircleScan
* @constructor
* @param {Viewer} viewer 视图对象
*/
function CircleRippleMaterialProperty(options) {
this._definitionChanged = new Cesium.Event();
this._color = options.color;
this._speed = options.speed;
this.color = options.color;
this.speed = options.speed;
this.count = options.count;
this.gradient = options.gradient;
// Cesium.CircleRippleMaterialProperty = CircleRippleMaterialProperty;
Cesium.Material.CircleRippleMaterialProperty = "CircleRippleMaterialProperty";
Cesium.Material.CircleRippleMaterialType = "CircleRippleMaterialType";
Cesium.Material.CircleRippleMaterialSource = CircleRippleMaterialSource;
// if (defined(customMaterial)) {
// if (defined(customMaterial.FShader)) {
// Material.PolylineTrailLinkSource = customMaterial.FShader;
// }
// if (defined(customMaterial.ColorImage)) {
// Material.PolylineTrailLinkImage = customMaterial.ColorImage;
// }
// }
Cesium.Material._materialCache.addMaterial(
Cesium.Material.CircleRippleMaterialType,
{
fabric: {
type: Cesium.Material.CircleRippleMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 0.0, 1.0),
speed: 3.0,
count: 4,
gradient: 0.2,
},
source: Cesium.Material.CircleRippleMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
Object.defineProperties(CircleRippleMaterialProperty.prototype, {
isConstant: {
get: function () {
return false;
},
},
definitionChanged: {
get: function () {
return this._definitionChanged;
},
},
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
count: Cesium.createPropertyDescriptor("count"),
gradient: Cesium.createPropertyDescriptor("gradient"),
});
CircleRippleMaterialProperty.prototype.getType = function (time) {
return Cesium.Material.CircleRippleMaterialType;
};
CircleRippleMaterialProperty.prototype.getValue = function (time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.count = this.count;
result.gradient = this.gradient;
return result;
};
CircleRippleMaterialProperty.prototype.equals = function (other) {
return (
this === other ||
(other instanceof CircleRippleMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other._speed) &&
Cesium.Property.equals(this.count, other.count) &&
Cesium.Property.equals(this.gradient, other.gradient))
);
};
export default CircleRippleMaterialProperty;
导出js后,在需要的地方引入这个js可以实现想要的材质效果
Circle.js
import CircleRippleMaterialProperty from "./CircleRippleMaterialProperty.js";
/**
* 圆形扩散
*
*/
function Circle(options) {
this._viewer = options.viewer;
this._id = options.id;
this._positions = options.positions;
this._color = options.color;
this._duration = options.duration;
this._direction = options.direction;
}
Circle.prototype.addCircle = function () {
this._viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(113.9236839, 22.528061),
name: "波纹圆",
ellipse: {
semiMinorAxis: 1000.0,
semiMajorAxis: 1000.0,
material: new CircleRippleMaterialProperty({
color: new Cesium.Color(1, 1, 0, 0.7),
speed: 12.0,
count: 2,
gradient: 0.2,
}),
},
});
};
export default Circle;
效果图