为了有效控制闪屏现象,可以使用双缓冲来加载资源显示。
/**
* 双缓冲技术实例
* @author b
*
*/
public class Surfaceview extends View implements Runnable{
//要绘制的图片
private Bitmap mBitmap;
private Paint paint;
//内存一块缓冲区
private Bitmap sBitmap;
private Canvas canvas;
public Surfaceview(Context context) {
super(context);
//加载图片到内存
mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.b122)).getBitmap();
//创建指定大小的缓冲区域
sBitmap = Bitmap.createBitmap(1000, 800, Bitmap.Config.ARGB_8888);
canvas = new Canvas();
//
canvas.setBitmap(sBitmap);
paint = new Paint();
//把图片绘制在缓冲区域上
canvas.drawBitmap(mBitmap, 0, 0, paint);
new Thread(this).start();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//将缓冲区域的图片显示出来
canvas.drawBitmap(sBitmap, 0, 0, paint);
}
@Override
public void run() {
while(!Thread.currentThread().isInterrupted()){
try {
Thread.sleep(100);
} catch (Exception e) {
Thread.interrupted();
}
postInvalidate();
}
}
}
android 双缓冲技术
最新推荐文章于 2022-01-19 10:54:42 发布