THREE 基本结构说明
由上图可以看出一个基本的渲染(renderer)包括了
- camera
- scene
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- mesh(我们想绘制的物体)
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- material
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-
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- geometry
-
下面我们开始实际的场景构建
你的第一个scene
构建renderer对象
// 创建renderer对象
const renderer = new THREE.WebGLRenderer();
// 设置renderer对象的大小
renderer.setSize( window.innerWidth, window.innerHeight );
// 在页面中新增renderer对应的节点dom
document.body.appendChild( renderer.domElement );
配置相机
// 创建透视投影相机
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
// 放置相机
camera.position.z = 5;
camera.position.x = 2;
构建物体
// 创建geometry
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
// 选取材质
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
// 生成物体
const cube = new THREE.Mesh( geometry, material );
构建scene 并添加物体
// 创建scene
const scene = new THREE.Scene();
// 添加物体
scene.add( cube );
开始渲染
// 开始渲染
renderer.render( scene, camera );
随时间更新物体
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
animate();
cube
完整代码块
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>My first three.js app</title>
<style>
body {margin: 0;}
</style>
</head>
<body>
<script type="module">
import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
animate();
</script>
</body>
</html>