using UnityEngine;
using System.Collections;
public class NewBehaviourScript6 : MonoBehaviour {
bool choose=false;
Rect window0=new Rect(20,20,400,90);
string edit="请输入字符串: ";
// Use this for initialization
void Start () {
}
// Update is called once per frame
void OnGUI () {
GUI.Button(new Rect(100,100,100,100),"自定义按钮");
choose=GUI.Toggle(new Rect(10,50,100,30),choose,"单项选择");
edit=GUI.TextField(new Rect(200,10,200,30),edit,15);
window0=GUI.Window(0,window0,Setwindow,"这是一个窗口");
}
void Setwindow(int windowID){
GUI.DragWindow();
GUI.Button(new Rect(10,20,100,30),"自定义按钮");
}
}
可以拖动的GUI窗体
最新推荐文章于 2024-08-25 23:45:00 发布