using UnityEngine;
using System.Collections;
public class NewBehaviourScript1 : MonoBehaviour {
// Use this for initialization
void Start () {
}
public Texture2D tex;
// Update is called once per frame
void OnGUI () {
GUILayout.BeginArea(new Rect(0,0,200,60));
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();//1.将11111和22222的盒子纵向做出 并结束
GUILayout.Box("11111");
GUILayout.Space(10);
GUILayout.Box("22222");
GUILayout.EndVertical();
GUILayout.Space(20); //2.偏移20像素 为后面的 33333和44444盒子做纵向布局做准备
GUILayout.BeginVertical();//3.将11111和22222的盒子纵向做出 并结束
GUILayout.Box("33333");
GUILayout.Space(10);
GUILayout.Box("44444");
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
}
GUIlayout.space()偏移布局设置
最新推荐文章于 2023-02-28 13:47:55 发布