目录
1. EditCondition关键字
1.1 EditCondition和Bool变量一起使用
Name属性可以通过bCanNamePropertyShow属性控制是否可编辑
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Parameter")
bool bCanNamePropertyShow;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Parameter", meta = (EditCondition = "bCanNamePropertyShow"))
FName Name;
注意:bCanNamePropertyShow属性必须是UPROPERTY标记的,当然EditCondition=“true”或者EditCondition=“false”也是可以的。