cocos2d-x-2.2.3 cocostudio添加场景布局代码

Layout *layout = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("HSJ_Proj_1.ExportJson"));
TouchGroup* _touchGroup = TouchGroup::create();	
addChild( _touchGroup );
_touchGroup->addWidget( layout );

Layout *root = static_cast<Layout*>(_touchGroup->getWidgetByName("mypage"));
Button* battleBtn = static_cast<Button*>(UIHelper::seekWidgetByName(root, "btn_battle"));
battleBtn->addTouchEventListener(this, toucheventselector(GameScene::battleEvent));


void GameScene::battleEvent( CCObject *pSender, TouchEventType type ){
   if( type == TOUCH_EVENT_ENDED ){
	CCScene *scene = CCScene::create();
	GameBattleScene *gbs = GameBattleScene::create();
	scene->addChild( gbs );
	CCDirector::sharedDirector()->pushScene( scene );
    }
	
}


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