Layout *layout = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("HSJ_Proj_1.ExportJson"));
TouchGroup* _touchGroup = TouchGroup::create();
addChild( _touchGroup );
_touchGroup->addWidget( layout );
Layout *root = static_cast<Layout*>(_touchGroup->getWidgetByName("mypage"));
Button* battleBtn = static_cast<Button*>(UIHelper::seekWidgetByName(root, "btn_battle"));
battleBtn->addTouchEventListener(this, toucheventselector(GameScene::battleEvent));
void GameScene::battleEvent( CCObject *pSender, TouchEventType type ){
if( type == TOUCH_EVENT_ENDED ){
CCScene *scene = CCScene::create();
GameBattleScene *gbs = GameBattleScene::create();
scene->addChild( gbs );
CCDirector::sharedDirector()->pushScene( scene );
}
}