cocos2d-x 文字描边

CCRenderTexture* ClassName::createStroke(CCLabelTTF* label, float size ,ccColor3B cor)
{  

	float RealSize = size;
	CCRenderTexture* rt = CCRenderTexture::create(label->getTexture()->getContentSize().width + RealSize*2, label->getTexture()->getContentSize().height + RealSize*2);
	
	CCPoint originalPos = label->getPosition();
	ccColor3B originalColor = label->getColor();
	bool originalVisibility = label->isVisible();
	label->setColor(cor);
	label->setVisible(true);
	ccBlendFunc originalBlend = label->getBlendFunc();
	ccBlendFunc tBlendFunc = {GL_SRC_ALPHA, GL_ONE };
	label->setBlendFunc(tBlendFunc);
	CCPoint bottomLeft = ccp(label->getTexture()->getContentSize().width * label->getAnchorPoint().x + RealSize, label->getTexture()->getContentSize().height * label->getAnchorPoint().y + RealSize);
	CCPoint positionOffset = ccp(label->getTexture()->getContentSize().width * label->getAnchorPoint().x - label->getTexture()->getContentSize().width/2, label->getTexture()->getContentSize().height * label->getAnchorPoint().y - label->getTexture()->getContentSize().height/2);
	CCPoint position = ccpSub(originalPos, positionOffset);

	rt->begin();
	for (int i=0; i<360; i+=30)
	{
		label->setPosition(ccp(bottomLeft.x + sin(CC_DEGREES_TO_RADIANS(i))*RealSize, bottomLeft.y +
			cos(CC_DEGREES_TO_RADIANS(i))*RealSize));
		label->visit(); 
	}
	rt->end();


	label->setPosition(originalPos);
	label->setColor(originalColor);
	label->setBlendFunc(originalBlend);
	label->setVisible(originalVisibility);
	rt->setPosition(position);
	return rt;
}

使用:

CCLabelTTF *pLabelTTF = CCLabelTTF::create( "test", "Verdana-BoldItalic", 24 );
pLabelTTF->setPosition( ccp( 200, 200 ) );
static const ccColor3B ccBlack = {0,0,0};
CCRenderTexture *pstroke = createStroke(pLabelTTF, 1,ccBlack);
addChild( pstroke,100 );
addChild( pLabelTTF,100 );//注意add顺序不能变



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