auto engine = LuaEngine::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(engine);
auto luaStack = engine->getLuaStack()->getLuaState();
if (luaStack)
{
lua_getglobal(luaStack, "_G");
register_all_ooxx_bindings(luaStack);
lua_settop(luaStack, 0);
}
ScriptEngineManager::getInstance()->setScriptEngine(engine);
auto luaStack = engine->getLuaStack()->getLuaState();
if (luaStack)
{
lua_getglobal(luaStack, "_G");
register_all_ooxx_bindings(luaStack);
lua_settop(luaStack, 0);
}