自定义视图 (二) 画布与画笔

1. 配置文件添加色值, colors.xml

 <color name="colorYellow">#FFFF00</color>

2. 自定义View, MyView.kt

class MyView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr), LifecycleObserver {
    private val mTAG = "MyTag"
    private var sineWaveSamplesPath = Path()
    private var rotatingJob: Job? = null
    private var mAngle = 10f
    private var mRadius = 0f
    private var mWidth = 0f
    private var mHeight = 0f

    private val filledCirclePaint = Paint().apply {
        style = Paint.Style.FILL
        color = ContextCompat.getColor(context, R.color.white)
    }

    private val solidLinePaint = Paint().apply {
        style = Paint.Style.STROKE //表示线条,没有填充
        strokeWidth = 5f
        color = ContextCompat.getColor(context, R.color.white)
    }
    private val vectorLinePaint = Paint().apply {
        style = Paint.Style.STROKE //表示线条,没有填充
        strokeWidth = 5f
        color = ContextCompat.getColor(context, R.color.teal_200)
    }
    private val textPaint = Paint().apply {
        textSize = 35f
        typeface = Typeface.DEFAULT_BOLD
        color = ContextCompat.getColor(context, R.color.white)
    }

    //虚线画笔
    private val dashedLinePaint = Paint().apply {
        style = Paint.Style.STROKE
        pathEffect = DashPathEffect(floatArrayOf(10f, 10f), 0f)
        color = ContextCompat.getColor(context, R.color.colorYellow)
        strokeWidth = 5f
    }

    //在 xml 文件中调用此View 加载完毕之后调用此方法
    //从代码里创建 不会调用此方法
    override fun onFinishInflate() {
        super.onFinishInflate()
        //Log.i(mTAG,"onFinishInflate:")
    }

    override fun onAttachedToWindow() {
        super.onAttachedToWindow()
        //Log.i(mTAG,"onAttachedToWindow:")
    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        //Log.i(mTAG,"onMeasure:")
    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        // Log.i(mTAG,"onSizeChanged:")
        mWidth = w.toFloat()
        mHeight = h.toFloat()
        mRadius = if (w < h * 0.5) w * 0.5f else h / 4.toFloat()
        mRadius -= 20f
    }

    override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
        super.onLayout(changed, left, top, right, bottom)
        //Log.i(mTAG,"onLayout:")
    }

    //数学的子数函数 / 欧拉公式
    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        // Log.i(mTAG,"onDraw:")
        canvas?.apply {
            drawAxises(this)
            drawLabel(this)
            drawDashedCircle(this)
            drawVector(this)
            drawProjections(this)
            drawSineWave(this)
        }
    }

    //绘制线条
    private fun drawAxises(canvas: Canvas) {
        canvas.withTranslation(mWidth * 0.5f, mHeight * 0.5f) {
            drawLine(-mWidth * 0.5f, 0f, mWidth * 0.5f, 0f, solidLinePaint)
            drawLine(0f, -mHeight * 0.5f, 0f, mHeight * 0.5f, solidLinePaint)
        }

        canvas.withTranslation(mWidth * 0.5f, mHeight / 4 * 3) {
            drawLine(-mWidth * 0.5f, 0f, mWidth * 0.5f, 0f, solidLinePaint)
        }
    }

    //绘制文字
    private fun drawLabel(canvas: Canvas) {
        canvas.apply {
            //drawRect(100f, 100f, 460f, 250f, solidLinePaint)
            drawText("指定函数与旋转矢量", mWidth - 330, mHeight - 35, textPaint)
        }
    }

    //绘制虚线圆
    private fun drawDashedCircle(canvas: Canvas) {
        canvas.withTranslation(mWidth * 0.5f, mHeight / 4 * 3) {
            drawCircle(0f, 0f, mRadius, dashedLinePaint)
        }
    }

    //绘制旋转角度
    private fun drawVector(canvas: Canvas) {
        canvas.withTranslation(mWidth * 0.5f, mHeight / 4 * 3) {
            withRotation(-mAngle) {
                drawLine(0f, 0f, mRadius, 0f, vectorLinePaint)
            }
        }
    }

    //线条投影
    private fun drawProjections(canvas: Canvas) {
        canvas.withTranslation(mWidth * 0.5f, mHeight * 0.5f) {
            drawCircle(mRadius * cos(mAngle.toRadians()), 0f, 16f, filledCirclePaint)
        }
        canvas.withTranslation(mWidth * 0.5f, mHeight / 4 * 3) {
            drawCircle(mRadius * cos(mAngle.toRadians()), 0f, 16f, filledCirclePaint)
        }
        canvas.withTranslation(mWidth * 0.5f, mHeight / 4 * 3) {
            //移动一个长度sin值和cos值
            val x = mRadius * cos(mAngle.toRadians())
            val y = mRadius * sin(mAngle.toRadians())
            withTranslation(x, -y) {
                //实线
                drawLine(0f, 0f, 0f, y, solidLinePaint)
                //虚线
                drawLine(0f, 0f, 0f, -mHeight / 4 + y, dashedLinePaint)
            }
        }
    }

    //绘制曲线
    private fun drawSineWave(canvas: Canvas) {
        canvas.withTranslation(mWidth * 0.5f, mHeight * 0.5f) {
            val samplesCount = 60
            val dy = mHeight * 0.5 / samplesCount
            sineWaveSamplesPath.reset()
            sineWaveSamplesPath.moveTo(mRadius * cos(mAngle.toRadians()), 0f)
            repeat(samplesCount) {
                val x = mRadius * cos(it * -0.15 + mAngle.toRadians())
                val y = -dy * it
                sineWaveSamplesPath.quadTo(x.toFloat(), y.toFloat(), x.toFloat(), y.toFloat())
            }
            //绘制路径
            drawPath(sineWaveSamplesPath, vectorLinePaint)
            drawTextOnPath("Hello world", sineWaveSamplesPath, 1000f, -20f, textPaint)
        }
    }

    //开始旋转角度
    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    fun startRotating() {
        rotatingJob = CoroutineScope(Dispatchers.Main).launch {
            while (true) {
                delay(80)
                mAngle += 5f
                invalidate()
            }
        }
    }

    //暂停旋转
    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    fun pauseRotating() {
        rotatingJob?.cancel()
    }

    //退出View
    override fun onDetachedFromWindow() {
        super.onDetachedFromWindow()
    }

    //角度转弧度
    private fun Float.toRadians() = this / 180 * PI.toFloat()
}

3. 布局文件引用自定义View, activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <com.example.customdraw.MyView
        android:id="@+id/myView"
        android:layout_width="0dp"
        android:layout_height="0dp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

4. 调用布局, MainActivity.kt

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        val myView: MyView = findViewById(R.id.myView)
        lifecycle.addObserver(myView)
    }
}

5. 效果图

 

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