AOAPC I: Beginning Algorithm Contests -- Training Guide (Rujia Liu)
Chapter 4. Geometry::Geometric Algorithms in 2D::Examples
- 10652 - Board Wrapping
- 11168 - Airport
- 10256 - The Great Divide
- 1453 - Squares
- 1396 - Most Distant Point from the Sea
- 1298 - Triathlon
- 1475 - Jungle Outpost
- 1318 - Monster Trap
- 1340 - Find the Border
- 12296 - Pieces and Discs
10652 - Board Wrapping | 1544 |
48.77%
| 466 |
91.20%
| ||
11168 - Airport | 1828 |
32.00%
| 303 |
82.18%
| ||
10256 - The Great Divide | 2722 |
27.92%
| 443 |
72.01%
| ||
1453 - Squares | 234 |
52.56%
| 76 |
92.11%
| ||
1396 - Most Distant Point from the Sea | 79 |
77.22%
| 48 |
97.92%
| ||
1298 - Triathlon | 92 |
46.74%
| 43 |
81.40%
| ||
1475 - Jungle Outpost | 136 |
37.50%
| 41 |
68.29%
| ||
1318 - Monster Trap | 80 |
55.00%
| 25 |
72.00%
| ||
1340 - Find the Border | 130 |
52.31%
| 30 |
73.33%
| ||
12296 - Pieces and Discs | 384 |
32.81%
| 56 |
87.50%
|