#include <stdio.h>
#include <math.h>
long long n, b, k;
struct state {
long long s[2][2];
state(long long a = 0, long long b = 0, long long c = 0, long long d = 0) {
s[0][0] = a, s[0][1] = b, s[1][0] = c, s[1][1] = d;
}
}tmp(1, 0, 0, 1), c(1, 1, 1, 0);
state count(const state& p, const state& q) {
state f;
for (int i = 0; i < 2; i++)
for (int j = 0; j < 2; j++)
f.s[i][j] = (p.s[i][0] * q.s[0][j] + p.s[i][1] * q.s[1][j]) % b;
return f;
}
state solve(long long k) {
if (k == 0) return tmp;
else if (k == 1) return c;
state a = solve(k / 2);
a = count(a, a);
if (k % 2) a = count(a, c);
return a;
}
int main () {
int m;
while (scanf("%lld%d", &n, &m) == 2) {
b = m;
if (n) {
state ans = solve(n - 1);
k = ans.s[0][0];
} else
k = 0;
printf("%lld\n", k);
}
return 0;
}
#include <iostream>
#include <cstdio>
#include <cstdlib>
//#include <cstring>
#include <cmath>
using namespace std;
struct POINT
{
int x,y;
}point[110];
int n;
double getArea()
{
double sum = 0;
for (int i = 0; i < n; ++ i)
{
sum += (point[i].x * point[(i + 1) % n].y - point[i].y * point[(i + 1) % n].x );
}
return fabs(sum/2.0);
}
int Gcd(int a, int b)
{
if (0 == b)
{
return a;
}
else
return Gcd(b, a % b);
}
int getSegmentPoint(POINT p1, POINT p2)
{
int a = abs(p2.y - p1.y);
int b = abs(p2.x - p1.x);
if (a == 0 && b == 0)
{
return 0;
}
if (a == 0)
{
return b - 1;
}
if (b == 0)
{
return a - 1;
}
return Gcd(b, a) - 1;
}
int getPoint()
{
int ans = n;
for (int i = 0; i < n; ++ i)
{
ans += getSegmentPoint(point[i], point[(i + 1) % n]);
}
return ans;
}
int main()
{
int cas, j = 1;
int temp1=0,temp2=0,temp3=0,temp4=0,begin1=0,begin2 = 0;
scanf("%d", &cas);
while (cas --)
{
scanf("%d", &n);
point[0].x = point[0].y = 0;
//temp1 = 0;temp2 = 0;temp3 = 0;temp4 = 0;
for (int i = 1; i <= n; ++ i)
{
scanf("%d %d", &point[i].x, &point[i].y);
//point[i].x = temp3-temp1;
//point[i].y = temp4-temp2;
//temp1 =temp3;
//temp2 =temp4;
//point[i].x += point[i - 1].x;
//point[i].y += point[i - 1].y;
//cin >> point[i].x >> point[i].y;
}
for (int i = 1; i <= n; ++ i){
point[i].x=point[i].x-point[n].x;
point[i].y=point[i].y-point[n].y;
}
printf("Scenario #%d:\n", j ++);
double Area = getArea();
int res;
int PointNum = getPoint();
res = (int)Area - PointNum / 2 + 1;
printf("%d %d %.1lf\n\n", res, PointNum, Area);
}
return 0;
}