QT产生的线程实际上是从run函数开始的,你继承QThread的类的构造函数里面做的事情其实还是属于主线程做的事情。
当我们想让更多的事情让线程去工作,而run函数里面没有办法满足要求的时候,就要用到moveToThread的方法,将你要做的事情放到别的线程去做,这时候就不局限与只有在run里面。
下面看一个实际的例子:
//mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "ui_mainwindow.h"
#include <QWidget>
#include <QThread>
#include "test.h"
class MainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
public:
test *test_w;
public:
QThread * thread;
signals:
void newTimerSig();
};
#endif // MAINWINDOW_H
//mainwindow.cpp
#include "mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
setupUi(this);
test_w = new test();
thread = new QThread;
test_w->moveToThread (thread);
thread->start ();
qDebug() << "main Thread id "<< QThread::currentThreadId ();
connect(this,SIGNAL(newTimerSig()),test_w,SLOT(new_timer()));
emit newTimerSig();
}
//test.h
#ifndef TEST_H
#define TEST_H
#include <QObject>
#include <QTimer>
class test : public QObject
{
Q_OBJECT
public:
explicit test(QObject *parent = 0);
QTimer *timer;
public slots:
void timer_out();
void new_timer();
signals:
void creadTimer();
void timer_compelet();
void stop_timer();
};
#endif // TEST_H
//test.cpp
#include "test.h"
#include <QDebug>
#include <QThread>
test::test(QObject *parent) :
QObject(parent)
{
qDebug() << "test struct thread id "<< QThread::currentThreadId ();
// connect(this,SIGNAL(creadTimer()),this,SLOT(new_timer()));
// emit creadTimer();
}
void test::timer_out ()
{
qDebug() << "time out " << QThread::currentThreadId ();
timer->stop ();
}
void test::new_timer()
{
qDebug() << "connect_slots " << QThread::currentThreadId ();
timer = new QTimer();
timer->setInterval (2000);
timer->start();
connect(timer,SIGNAL(timeout()),this,SLOT(timer_out()));
}
从上面的代码的运行效果可以看出,test的构造函数式主线程处理,而timerout是子线程处理
上面的例子定时器的new是从主线程发过来的信号后new,这样就是代表定时器是在子线程new,这样子线程才能处理timerout函数,否则会报:QObject::killTimer: timers cannot be stopped from another thread。定时器不能再构造函数里面做,因为构造函数是属于主线程的。