在visual c++里建两个win32控制台工程,分别编译下面的服务端和客户端
服务端:
- #include <windows.h>
- #include <iostream.h>
- #include <winsock.h>
- #pragma comment(lib,"ws2_32.lib")
- #define NO_FLAGS_SET 0
- #define PORT (u_short)44965
- #define MAXBUFLEN 256
- //服务器 -- VC++ Socket编程 简单的Tcp/ip服务器
- int main()
- {
- WSADATA Data;
- SOCKADDR_IN serverSockAddr;
- SOCKADDR_IN clientSockAddr;
- SOCKET serverSocket;
- SOCKET clientSocket;
- int addrLen=sizeof(SOCKADDR_IN);
- int status;
- int numrcv;
- char buffer[MAXBUFLEN];
- /* initialize the Windows Socket DLL */
- status=WSAStartup(MAKEWORD(1, 1), &Data);
- if (status != 0)
- cerr << "ERROR: WSAStartup unsuccessful" << endl;
- /* zero the sockaddr_in structure */
- memset(&serverSockAddr, 0, sizeof(serverSockAddr));
- /* specify the port portion of the address */
- serverSockAddr.sin_port=htons(PORT);
- /* specify the address family as Internet */
- serverSockAddr.sin_family=AF_INET;
- /* specify that the address does not matter */
- serverSockAddr.sin_addr.s_addr=htonl(INADDR_ANY);
- /* create a socket socket(通信发生的区域,套接字的类型,套接字使用的特定协议) */
- serverSocket = socket(AF_INET, SOCK_STREAM, 0);
- if (serverSocket == INVALID_SOCKET)
- cerr << "ERROR: socket unsuccessful" << endl;
- /* associate the socket with the address */
- status=bind(serverSocket, (LPSOCKADDR)&serverSockAddr, sizeof(serverSockAddr));
- if (status == SOCKET_ERROR)
- cerr << "ERROR: bind unsuccessful" << endl;
- /* allow the socket to take connections listen(已建立、尚未连接的套接字号,连接队列的最大长度) */
- status=listen(serverSocket, 1);
- if (status == SOCKET_ERROR)
- cerr << "ERROR: listen unsuccessful" << endl;
- /* accept the connection request when one is received */
- clientSocket=accept(serverSocket, (LPSOCKADDR)&clientSockAddr, &addrLen);
- cout << "Got the connection..." << endl;
- while(1)
- {
- /* recv(已连接的套接字, 接收输入数据缓冲区的指针, 缓冲区大小, 传输控制方式) */
- numrcv=recv(clientSocket, buffer, MAXBUFLEN, NO_FLAGS_SET);
- if ((numrcv == 0) || (numrcv == SOCKET_ERROR))
- {
- cout << "Connection terminated." << endl;
- status=closesocket(clientSocket);
- if (status == SOCKET_ERROR)
- cerr << "ERROR: closesocket unsuccessful" << endl;
- status=WSACleanup();
- if (status == SOCKET_ERROR)
- cerr << "ERROR: WSACleanup unsuccessful" << endl;
- return(1);
- }
- cout << buffer << endl;
- } /* while */
- }
#include <windows.h>
#include <iostream.h>
#include <winsock.h>
#pragma comment(lib,"ws2_32.lib")
#define NO_FLAGS_SET 0
#define PORT (u_short)44965
#define MAXBUFLEN 256
//服务器 -- VC++ Socket编程 简单的Tcp/ip服务器
int main()
{
WSADATA Data;
SOCKADDR_IN serverSockAddr;
SOCKADDR_IN clientSockAddr;
SOCKET serverSocket;
SOCKET clientSocket;
int addrLen=sizeof(SOCKADDR_IN);
int status;
int numrcv;
char buffer[MAXBUFLEN];
/* initialize the Windows Socket DLL */
status=WSAStartup(MAKEWORD(1, 1), &Data);
if (status != 0)
cerr << "ERROR: WSAStartup unsuccessful" << endl;
/* zero the sockaddr_in structure */
memset(&serverSockAddr, 0, sizeof(serverSockAddr));
/* specify the port portion of the address */
serverSockAddr.sin_port=htons(PORT);
/* specify the address family as Internet */
serverSockAddr.sin_family=AF_INET;
/* specify that the address does not matter */
serverSockAddr.sin_addr.s_addr=htonl(INADDR_ANY);
/* create a socket socket(通信发生的区域,套接字的类型,套接字使用的特定协议) */
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET)
cerr << "ERROR: socket unsuccessful" << endl;
/* associate the socket with the address */
status=bind(serverSocket, (LPSOCKADDR)&serverSockAddr, sizeof(serverSockAddr));
if (status == SOCKET_ERROR)
cerr << "ERROR: bind unsuccessful" << endl;
/* allow the socket to take connections listen(已建立、尚未连接的套接字号,连接队列的最大长度) */
status=listen(serverSocket, 1);
if (status == SOCKET_ERROR)
cerr << "ERROR: listen unsuccessful" << endl;
/* accept the connection request when one is received */
clientSocket=accept(serverSocket, (LPSOCKADDR)&clientSockAddr, &addrLen);
cout << "Got the connection..." << endl;
while(1)
{
/* recv(已连接的套接字, 接收输入数据缓冲区的指针, 缓冲区大小, 传输控制方式) */
numrcv=recv(clientSocket, buffer, MAXBUFLEN, NO_FLAGS_SET);
if ((numrcv == 0) || (numrcv == SOCKET_ERROR))
{
cout << "Connection terminated." << endl;
status=closesocket(clientSocket);
if (status == SOCKET_ERROR)
cerr << "ERROR: closesocket unsuccessful" << endl;
status=WSACleanup();
if (status == SOCKET_ERROR)
cerr << "ERROR: WSACleanup unsuccessful" << endl;
return(1);
}
cout << buffer << endl;
} /* while */
}
====================================================================================================
客户端:
- #include <windows.h>
- #include <winsock.h>
- #include <iostream.h>
- #pragma comment(lib,"ws2_32.lib")
- #define NO_FLAGS_SET 0
- #define PORT (u_short)44965
- #define DEST_IP_ADDR "192.168.0.7" //Server address
- //客户端 --VC++ Socket编程 简单的Tcp/ip客户端
- int main()
- {
- WSADATA Data;
- SOCKADDR_IN destSockAddr;
- SOCKET destSocket;
- unsigned long destAddr;
- int status;
- int numsnt;
- char *toSendtxt="Test String";
- /* initialize the Windows Socket DLL */
- status=WSAStartup(MAKEWORD(1, 1), &Data);
- if (status != 0)
- cerr << "ERROR: WSAStartup unsuccessful" << endl;
- /* convert IP address into in_addr form */
- destAddr=inet_addr(DEST_IP_ADDR);
- /* copy destAddr into sockaddr_in structure */
- memcpy(&destSockAddr.sin_addr, &destAddr, sizeof(destAddr));
- /* specify the port portion of the address */
- destSockAddr.sin_port=htons(PORT);
- /* specify the address family as Internet */
- destSockAddr.sin_family=AF_INET;
- /* create a socket */
- destSocket=socket(AF_INET, SOCK_STREAM, 0);
- if (destSocket == INVALID_SOCKET)
- {
- cerr << "ERROR: socket unsuccessful" << endl;
- status=WSACleanup();
- if (status == SOCKET_ERROR)
- cerr << "ERROR: WSACleanup unsuccessful" << endl;
- return(1);
- }
- cout << "Trying to connect to IP Address: " << DEST_IP_ADDR << endl;
- /* connect to the server */
- status=connect(destSocket, (LPSOCKADDR)&destSockAddr, sizeof(destSockAddr));
- if (status == SOCKET_ERROR)
- {
- cerr << "ERROR: connect unsuccessful" << endl;
- status=closesocket(destSocket);
- if (status == SOCKET_ERROR)
- cerr << "ERROR: closesocket unsuccessful"
- << endl;
- status=WSACleanup();
- if (status == SOCKET_ERROR)
- cerr << "ERROR: WSACleanup unsuccessful"
- << endl;
- return(1);
- }
- cout << "Connected..." << endl;
- while(1)
- {
- cout << "Sending..." << endl;
- numsnt=send(destSocket, toSendtxt, strlen(toSendtxt) + 1, NO_FLAGS_SET);
- if (numsnt != (int)strlen(toSendtxt) + 1)
- {
- cout << "Connection terminated" << endl;
- status=closesocket(destSocket);
- if (status == SOCKET_ERROR)
- cerr << "ERROR: closesocket unsuccessful" << endl;
- status=WSACleanup();
- if (status == SOCKET_ERROR)
- cerr << "ERROR: WSACleanup unsuccessful" << endl;
- return(1);
- }
- /* Wait before sending the message again */
- Sleep(1000);
- } /* while */
- }