1. 运行场景
(1) 初始化场景(2)加入层(3)运行场景
var s = new ActionManagerTestScene();
s.addChild(previousActionMgrTest());
director.runScene(s);
2.层onEnter
初始化精灵
var child = cc.Sprite.create(s_pathGrossini)
指定精灵位置,并加入层
child.x = 200;
child.y = 200;
this.addChild(child, 1)
精灵运行动作,1.5s旋转90度,延迟1.4s执行1.1淡出
child.runAction(cc.RotateBy.create(1.5,90));
child.runAction(cc.Sequence.create(cc.DelayTime.create(1.4), cc.FadeOu