写成:
CCAction* seq = CCSequence::create(......) ;
CCFiniteTimeAction* spa = CCSpawn::create(move, rotate, scale, NULL);
貌似都可以,, ,有的函数可能要求是FiniteTimeAction。
看视频上写的是
CCSequence* seq = CCSequence::create(...);
会报错:error C2440: 'initializing' : cannot convert from 'cocos2d::CCFiniteTimeAction *' to 'cocos2d::CCSequence *'
但视频上跑得飞起,,,是版本变了么?
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好吧,,其实就是要转一下类型,,
CCActionInterval* seq = (CCActionInterval*)CCSequence::create(.........);
大概这样