1. 鼠标纹理贴图
2. 鼠标材质脚本
material mouse
{
technique
{
pass
{
scene_blend alpha_blend
depth_check off
texture_unit
{
tex_address_mode clamp
texture mouse.png
}
}
}
}
3. 建立鼠标实体,及节点
void createMouse()
{
ManualObject* mouse = mSceneMgr->createManualObject("mouseObj");
mouse->begin("mouse",RenderOperation::OT_TRIANGLE_LIST);
mouse->position(5, -5, 0.0);
mouse->textureCoord(1,1);
mouse->position(-5, 5, 0.0);
mouse->textureCoord(0,0);
mouse->position(-5, -5, 0.0);
mouse->textureCoord(0,1);
mouse->position(5, 5, 0.0);
mous