cocos2dx之创建悬浮节点
- gameScoreLabel = CCLabelTTF::create("0", "Arial", 30);
- gameScoreLabel->setColor(ccRED);
- gameScoreLabel->retain();
- gameScoreLabel->setPosition(ccp(s.width / 6, s.height / 6) );
- this->addChild(gameScoreLabel, 1);
- this->schedule(schedule_selector(MyHelloWorld::scheduleFunction), 0.02);
- if(!m_pMusic) {
- m_pMusic = new MusicNotificy;
- m_pMusic->initMusicNotify();
- this->addChild(m_pMusic);
- CCDirector::sharedDirector()->setNotificationNode(m_pMusic); //在添加了句代码之后,我们在切换场景之后,我们的这个
- _pMusic node就不会被删掉,一直留在Page里面!
- }