代码详解设计模式--装饰器模式

装饰器模式

  允许向一个现有的对象添加新的功能,同时又不改变其结构。

UML

// 形状接口
public interface Shape {
   void draw();
}

// 圆形
public class Circle implements Shape {
   @Override
   public void draw() {
      System.out.println("画圆");
   }
}

// 方形
public class Square implements Shape {
   @Override
   public void draw() {
      System.out.println("画方");
   }
}

// 形状装饰器
public abstract class ShapeDecorator implements Shape {
   protected Shape decoratedShape;
 
   public ShapeDecorator(Shape decoratedShape){
      this.decoratedShape = decoratedShape;
   }
 
   public void draw(){
      decoratedShape.draw();
   }  
}

// 红色装饰器
public class RedShapeDecorator extends ShapeDecorator {
   public RedShapeDecorator(Shape decoratedShape) {
      super(decoratedShape);     
   }
 
   @Override
   public void draw() {
      decoratedShape.draw();         
      setRedBorder(decoratedShape);
   }
 
   private void setRedBorder(Shape decoratedShape){
      System.out.println("外观颜色: 红色");
   }
}

// 使用示例
public class Demo {
   public static void main(String[] args) {
      Shape circle = new Circle();
      Shape square = new Square();
      Shape redCircle = new RedShapeDecorator(new Circle());
      Shape redSquare = new RedShapeDecorator(new Square());
       
      circle.draw();
      square.draw();
      redCircle.draw();
      redSquare.draw();
   }
}
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