Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Input.mousePosition.x < 400 && Input.mousePosition.y > 300)
UnityEngine.Screen.showCursor = true;
else
{
UnityEngine.Screen.showCursor = false;
if (Physics.Raycast(ray, out hit, 100))
{
cursor.transform.position = new Vector3(hit.point.x, 1, hit.point.z);
}
}
RaycastHit hit;
if (Input.mousePosition.x < 400 && Input.mousePosition.y > 300)
UnityEngine.Screen.showCursor = true;
else
{
UnityEngine.Screen.showCursor = false;
if (Physics.Raycast(ray, out hit, 100))
{
cursor.transform.position = new Vector3(hit.point.x, 1, hit.point.z);
}
}