Unity 实现物体随鼠标拖拽而移动

2D或3D的普通游戏对象,或渲染模式为WorldSpace的画布下的UI物体

需要为其加上相应的碰撞器组件,然后添加如下脚本:

using UnityEngine;

public class Drag: MonoBehaviour
{
    float offsetX, offsetY;
    Camera main;
    private void Awake() => main = Camera.main;
    private void OnMouseDown()
    {
        Vector3 world = main.ScreenToWorldPoint(Input.mousePosition);
        offsetX = world.x - transform.position.x;
        offsetY = world.y - transform.position.y;
    }
    private void OnMouseDrag()
    {
        Vector3 world = main.ScreenToWorldPoint(Input.mousePosition);
        transform.position = new Vector3(world.x - offsetX, world.y - offsetY, transform.position.z);
    }
}

渲染模式为ScreenSpace-Overlay的画布下的UI物体

添加如下脚本:

using UnityEngine;
using UnityEngine.EventSystems;

public class Drag : MonoBehaviour, IInitializePotentialDragHandler, IDragHandler
{
    float offsetX, offsetY;
    public void OnInitializePotentialDrag(PointerEventData eventData)
    {
        offsetX = eventData.position.x - transform.position.x;
        offsetY = eventData.position.y - transform.position.y;
    }
    public void OnDrag(PointerEventData eventData)
    {
        Vector2 position = eventData.position;
        transform.position = new Vector3(position.x - offsetX, position.y - offsetY, transform.position.z);
    }
}

渲染模式为ScreenSpace-Camera的画布下的UI物体

添加如下脚本:

using UnityEngine;
using UnityEngine.EventSystems;
 
public class Drag : MonoBehaviour, IInitializePotentialDragHandler, IDragHandler
{
    float offsetX, offsetY;
    Camera main;
    private void Awake() => main = Camera.main;
    public void OnInitializePotentialDrag(PointerEventData eventData)
    {
        Vector3 world = main.ScreenToWorldPoint(eventData.position);
        offsetX = world.x - transform.position.x;
        offsetY = world.y - transform.position.y;
    }
    public void OnDrag(PointerEventData eventData)
    {
        Vector2 world = main.ScreenToWorldPoint(eventData.position);
        transform.position = new Vector3(world.x - offsetX, world.y - offsetY, transform.position.z);
    }
}

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