Unity Debug.Log 扩展
扩展Debug.Log()以便随时关掉输出Log信息
- VS创 建 DLL文件
- 编写Debug类
- 编译并导入Unity
- 使用
1. VS创 建 DLL
2.编写新的Debug类
(1) 导入UnityEngine.dll
- UnityEngine.dll路径 “unity安装路径\Editor\Data\Managed”
- VS:项目 -> 添加引用->浏览 选择上面路径下的UnityEngine.dll
- 代码如下:
using System;
using System.Collections.Generic;
using UnityEngine;
public static class EGDebug
{
public static bool enable = true;
public enum Color
{
green,
black,
blue,
cyan,
white,
yellow,
red
}
private static string Message(object message,Color color = Color.black,bool bold = false,bool italic = false)
{
var content = string.Format("<color={0}>{1}</color>",color.ToString(), message);
content = bold ? string.Format("<b>{0}</b>", content) : content;
content = italic ? string.Format("<i>{0}</i>", content) : content;
return content;
}
private static string Title(object title, int level, Color color)
{
return Message(string.Format("{0}{1}{2}{1}", Space(level * 2), Character(16 - level * 2), title), color);
}
private static string ObjectMessage<T>(T content)
{
var result = "";
var fields = typeof(T).GetFields();
for (int i = 0; i < fields.Length; i++)
{
result += Space(4) + Message(fields[i].Name + " : ", Color.green, true) + fields[i].GetValue(content) + "\n";
}
var properties = typeof(T).GetProperties();
for (int i = 0; i < properties.Length; i++)
{
result += Space(4) + Message(properties[i].Name + " : ", Color.green, true) + properties[i].GetValue(content, null) + "\n";
}
return result;
}
/// <summary>
/// 普通输出
/// </summary>
/// <param name="message"></param>
/// <param name="color"></param>
public static void Log(object message, Color color = Color.black)
{
if (!enable)
{
return;
}
Debug.Log(Message(message, color));
}
/// <summary>
/// 加粗输出
/// </summary>
/// <param name="message"></param>
/// <param name="color"></param>
public static void LogBold(object message, Color color = Color.black)
{
if (!enable)
{
return;
}
Debug.Log(Message(message, color, true));
}
/// <summary>
/// 斜体输出
/// </summary>
/// <param name="message"></param>
/// <param name="color"></param>
public static void LogItalic(object message, Color color = Color.black)
{
if (!enable)
{
return;
}
Debug.Log(Message(message, color, false,true));
}
/// <summary>
/// 加粗斜体输出
/// </summary>
/// <param name="message"></param>
/// <param name="color"></param>
public static void LogBoldItalic(object message, Color color = Color.black)
{
if (!enable)
{
return;
}
Debug.Log(Message(message, color, true, true));
}
/// <summary>
/// 输出标题栏(形如:======Title======)
/// </summary>
/// <param name="title"></param>
/// <param name="level"></param>
/// <param name="color"></param>
public static void LogTitle(object title, int level, Color color)
{
if (!enable)
{
return;
}
LogBold(Title(title, level, color));
}
/// <summary>
/// 输出对象(自定义的)
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="content"></param>
/// <param name="color"></param>
public static void LogObject<T>(T content, Color color = Color.black)
{
if (!enable)
{
return;
}
Debug.Log(Message(typeof(T).Name,color,true) + "\n" + ObjectMessage(content));
}
/// <summary>
/// 输出List
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="content"></param>
public static void LogList<T>(List<T> content)
{
if(!enable || content == null || content.Count <= 0)
{
return;
}
var result = Title(typeof(T).Name + " List", 0,Color.green) + "\n\n";
for (int i = 0; i < content.Count; i++)
{
result += Title(typeof(T).Name+"_" + i, 1, Color.green) + "\n";
result += ObjectMessage<T>(content[i]) + "\n";
}
result += Title("End", 0, Color.green);
Debug.Log(result);
}
/// <summary>
/// 输出数组
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="content"></param>
public static void LogArray<T>(T[] content)
{
if (!enable || content == null || content.Length <= 0)
{
return;
}
var result = Title(typeof(T).Name + " List", 0, Color.green) + "\n";
for (int i = 0; i < content.Length; i++)
{
result += Title(typeof(T).Name + "_" + i, 1, Color.green) + "\n";
result += ObjectMessage<T>(content[i]) + "\n";
}
result += Title("End", 0, Color.green);
Debug.Log(result);
}
private static string Space(int number)
{
var space = "";
for (int i = 0; i < number; i++)
{
space += " ";
}
return space;
}
private static string Character(int number, string character = "=")
{
var result = "";
for (int i = 0; i < number; i++)
{
result += "=";
}
return result;
}
}
3. 打包并导入Unity
- VS F7 编译
- 找到编译成功后的DLL文件
- 将其拖入Unity(Assets/Plugins)
4. 使用
EGDebug.enable = false 关掉输出信息