这里我们主要讲一下游戏主菜单的创建和功能,可参考
菜单:http://blog.csdn.net/cen616899547/article/details/9080645
场景切换:http://blog.csdn.net/tonny_guan/article/details/27570063
我们使用最简单的方式创建菜单,没有美术表示很无力。在init()函数中加入了监听返回键和加入背景颜色的代码,不多说,直接上代码:
Scene* menuScene::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = menuScene::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init"you need to initialize your instance
bool menuScene::init()
{
//
// 1. super init first
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
//Vec2 origin =Director::getInstance()->getVisibleOrigin();
auto layerColorBG = cocos2d::LayerColor::create(cocos2d::Color4B(100, 170, 160,255));
this->addChild(layerColorBG);
/
// 2. add a menu item with "X"image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit theprogress. it's an autorelease object
/*
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(menuScene::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width -closeItem->getContentSize().width / 2,
origin.y + closeItem->getContentSize().height / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point(0,0));
this->addChild(menu, 1);
*/
auto keylistener = EventListenerKeyboard::create();
keylistener->onKeyReleased = CC_CALLBACK_2(menuScene::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(keylistener, this);
Size sizeOfMenuItem;
sizeOfMenuItem.width = .5*visibleSize.width;
sizeOfMenuItem.height = .1*visibleSize.height;
auto itemStart = MenuItemFont::create("Start", CC_CALLBACK_1(menuScene::menuStartCallback,this));
itemStart->setPosition(Point(0,0));
itemStart->setAnchorPoint(ccp(0,0));
itemStart->setContentSize(sizeOfMenuItem);
itemStart->setColor(cocos2d::Color3B::YELLOW);
itemStart->setTag(1);
auto itemResume = MenuItemFont::create("Resume", CC_CALLBACK_1(menuScene::menuResumeCallback, this));
itemResume->setPosition(Point(0, 0));
itemResume->setAnchorPoint(ccp(0, 0));
itemResume->setContentSize(sizeOfMenuItem);
itemResume->setColor(cocos2d::Color3B::YELLOW);
itemResume->setTag(2);
auto itemHelp = MenuItemFont::create("Help", CC_CALLBACK_1(menuScene::menuHelpCallback, this));
itemHelp->setPosition(Point(0, 0));
itemHelp->setAnchorPoint(ccp(0, 0));
itemHelp->setContentSize(sizeOfMenuItem);
itemHelp->setColor(cocos2d::Color3B::YELLOW);
itemHelp->setTag(3);
auto itemClose = MenuItemFont::create("Close", CC_CALLBACK_1(menuScene::menuCloseCallback, this));
itemClose->setPosition(Point(0, 0));
itemClose->setAnchorPoint(ccp(0, 0));
itemClose->setContentSize(sizeOfMenuItem);
itemClose->setColor(cocos2d::Color3B::YELLOW);
itemClose->setTag(4);
auto menu = Menu::create();
menu->addChild(itemStart);
menu->addChild(itemResume);
menu->addChild(itemHelp);
menu->addChild(itemClose);
menu->setPosition(Point(visibleSize.width/4,visibleSize.height*2/3));
this->addChild(menu);
itemStart->setPosition(ccp(0,0));
itemResume->setPosition(ccp(0, -sizeOfMenuItem.height));
itemHelp->setPosition(ccp(0,-2*sizeOfMenuItem.height));
itemClose->setPosition(ccp(0, -3 * sizeOfMenuItem.height));
auto label=Label::createWithTTF("MENU","fonts/MarkerFelt.ttf", 80);
label->setPosition(Point(visibleSize.width/2,visibleSize.height-40));
label->setAnchorPoint(Point::ANCHOR_MIDDLE);
this->addChild(label);
return true;
}
void menuScene::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) ||(CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressedthe close button. Windows Store Apps do not implement a closebutton.", "Alert");
return;
#endif
setFirstTime(true);
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void menuScene::menuStartCallback(Ref* pSender)
{
auto director = Director::getInstance();
auto scene = challengeModel::createScene();
director->pushScene(scene);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void menuScene::menuResumeCallback(Ref* pSender)
{
auto director = Director::getInstance();
director->popScene();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void menuScene::menuHelpCallback(Ref* pSender)
{
auto director = Director::getInstance();
auto scene = helpScene::createScene();
director->pushScene(scene);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}