//*****************************************
/// <summary>
/// General method.2017.../cyl
/// </summary>
///*****************************************
using UnityEngine;
using System.Collections;
using System;
using System.IO;
public delegate int NumberChange (int n);
public delegate void printString (string str);
public class TestScritpDelegate : MonoBehaviour
{
// Use this for initialization
void Start ()
{
// Method();
// Method2();
// method3 ();
Method4();
}
//************************************************************************************************
static int num = 10;
public static int AddNum (int p)
{
num += p;
Debug.Log ("add--" + num);
return num;
}
public static int MultNum (int q)
{
num *= q;
Debug.Log ("mul---" + num);
return num;
}
public static int getNum ()
{
return num;
}
//************************************************************************************************
//委托的使用1
void Method ()
{
//创建按委托实例
NumberChange nc1 = new NumberChange (AddNum);
NumberChange nc2 = new NumberChange (MultNum);
//使用委托对象调用方法
nc1 (25);
Debug.Log ("当前方法AddNum: " + getNum ());
nc2 (5);
Debug.Log ("当前方法MulNum: " + getNum ());
}
//************************************************************************************************
//委托的多播使用
void Method2 ()
{
Debug.Log ("委托的多播使用");
NumberChange nc;
NumberChange nc1 = new NumberChange (AddNum);
NumberChange nc2 = new NumberChange (MultNum);
//方法叠加
nc = nc1;
nc += nc2;
nc (5);
Debug.Log ("最后返回的结果: " + getNum ());
}
//************************************************************************************************
//委托的使用2
void method3 ()
{
printString ps1 = new printString (WriteScreen);
printString ps2 = new printString (WritetoFile);
sendString (ps1);
sendString (ps2);
}
public void WriteScreen (string str)
{
Debug.Log ("绑定的WriteScreen方法.打印了str--->: " + str);
}
//文件写入保存
public void WritetoFile (string str)
{
Debug.Log ("绑定了WritetoFile,并写入了文件中保存");
FileStream fs;
StreamWriter sw;
fs = new FileStream (Application.dataPath + "/MM.txt", FileMode.Append, FileAccess.Write);
sw = new StreamWriter (fs);
sw.WriteLine (str);
sw.Flush ();
sw.Close ();
sw.Dispose ();
fs.Close ();
}
public void sendString (printString ps)
{
ps ("hahahaha");
}
void Method4 ()
{
MrMing ming=new MrMing();
}
}
// 小明叫小张去买一张车票,然后再去买一张电影票************************************************************************************************
public class MrZhang
{
public static void BuyTicket ()
{
Debug.Log ("小张替小明买了一张票!");
}
public static void BuyMovieTicket ()
{
Debug.Log ("小张替小明去买了电影票");
}
}
public class MrMing
{
public delegate void BuyTicketEventHandler ();
public MrMing(){
//这里是具体命令阐述着,叫小张去买票
BuyTicketEventHandler myDelegate = new BuyTicketEventHandler (MrZhang.BuyTicket);
//之后再追加买电影票
myDelegate += MrZhang.BuyMovieTicket;
//这时候委托被附上具体方法
myDelegate ();
}
}
C#委托简单使用
最新推荐文章于 2024-07-04 00:00:20 发布