简介
记录一个小坑,毕竟浪费了点时间。在开发过程中使用FUdpSocketBuilder建立了UDP通信基础,本来之前用的也很正常,已知没有想到会有什么问题,直到后来要接入新的硬件通信的时候,UDP死活建立不了socket,测试了IP和端口都是通的,这就很奇怪了,最后不知道哪里看到一点,原来FUdpSocketBuilder跨平台会有问题,所以还是使用普通的Socket吧。
使用
使用下面代码就能成功连接和接收消息
RemoteAddress = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
bool bIsValid;
RemoteAddress->SetIp(*SensorIP, bIsValid);
RemoteAddress->SetPort(SensorPort);
if (!bIsValid)
{
UE_LOG(LogSensorUDP, Error, TEXT("Sensor Ip is not valid!"));
return false;
}
FIPv4Address UdpAddr;
FIPv4Address::Parse(SensorIP, UdpAddr);
FIPv4Endpoint Endpoint(UdpAddr, SensorPort/*5814*/);
//SensorSocket = FUdpSocketBuilder(TEXT("SensorSendSocket")).BoundToEndpoint(Endpoint).WithReceiveBufferSize(MsgBufferSize).AsNonBlocking();
SensorSocket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(EName(NAME_DGram), "SensorSendSocket");
if (!SensorSocket)
{
UE_LOG(LogSensorUDP, Error, TEXT("Create Scoket failed!"));
return false;
}
FTimespan Timespan = FTimespan::FromMilliseconds(100);//检查缓冲区间隔时间
ReceiverSocket = new FUdpSocketReceiver(SensorSocket, Timespan, TEXT("SocketReceiver"));
ReceiverSocket->OnDataReceived().BindRaw(this, &FSensorUDP::SocketRecveData);//绑定接收回调函数
ReceiverSocket->Start();