在init 方法中
Size winSize = Director::getInstance()->getWinSize();
TableView *tableView = TableView::create(this,Size(324,320));
tableView->setDirection(ScrollView::Direction::VERTICAL);
tableView->setPosition(Vec2(200,200));
tableView->setDelegate(this);
this->addChild(tableView);
实现datasource 和delegate方法
ssize_t HelloWorld::numberOfCellsInTableView(cocos2d::extension::TableView *table)
{
return 20;
}
TableViewCell* HelloWorld::tableCellAtIndex(cocos2d::extension::TableView *table, ssize_t idx)
{
auto string = String::createWithFormat("%ld",idx);
TableViewCell *cell = (TableViewCell*)table->dequeueCell();
if (!cell) {
cell = TableViewCell::create();
auto sprite = Sprite::create("button2.png");
sprite->setAnchorPoint(Vec2::ZERO);
sprite->setPosition(Vec2(0,0));
cell->addChild(sprite);
auto label = Label::createWithSystemFont(string->getCString(), "Helvetica", 20);
// cell->label->setString(String::createWithFormat("更新%ld",idx)->getCString());
label->setPosition(Point(100,100));
label->setAnchorPoint(Vec2::ZERO);
label->setTag(123);
cell->addChild(label);
}else
{
auto label=(Label*)cell->getChildByTag(123);
label->setString(string->getCString());
}
return cell;
}
Size HelloWorld::cellSizeForTable(cocos2d::extension::TableView *table)
{
return Size(200, 150);
}