上下左右单格移动

 有两种方法,一种平滑移动,一种直接修改位置(以注释)

    private Vector2Int target;
    private void Start()
    {
        target = new Vector2Int((int)transform.position.x,(int)transform.position.y);
    }
    //输入检测
    void Update()
    {
        if(Input.GetKeyDown(KeyCode.W) && Input.GetKeyDown(KeyCode.A))
        {
            print("WA");
            //transform.position += Vector2Int.up;
            //transform.position += Vector2Int.left;
            target = target + Vector2Int.up + Vector2Int.left ;
        }
        else if(Input.GetKeyDown(KeyCode.W) && Input.GetKeyDown(KeyCode.D))
        {
            print("WD");
            //transform.position += Vector2Int.up;
            //transform.position += Vector2Int.right;
            target = target + Vector2Int.up + Vector2Int.right;
        }
        else if(Input.GetKeyDown(KeyCode.S) && Input.GetKeyDown(KeyCode.A))
        {
            print("SA");
            //transform.position += Vector2Int.down;
            //transform.position += Vector2Int.left;
            target = target + Vector2Int.down + Vector2Int.left;
        }
        else if(Input.GetKeyDown(KeyCode.S) && Input.GetKeyDown(KeyCode.D))
        {
            print("SD");
            //transform.position += Vector2Int.down;
            //transform.position += Vector2Int.right;
            target = target + Vector2Int.down + Vector2Int.right;
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            print("W");
            //transform.position += Vector2Int.up;
            target = target + Vector2Int.up;
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            print("S");
            //transform.position += Vector2Int.down;
            target = target + Vector2Int.down;
        }
        else if (Input.GetKeyDown(KeyCode.A))
        {
            print("A");
            //transform.position += Vector2Int.left;
            target = target + Vector2Int.left;
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            print("D");
            //transform.position += Vector2Int.right;
            target = target + Vector2Int.right;
        }
        transform.position = Vector2.MoveTowards(new Vector2(transform.position.x, transform.position.y), target, 10 * Time.deltaTime);
    }

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