- 博客(8)
- 资源 (11)
- 收藏
- 关注
翻译 Cg anisotropic per-pixel lighting
Shader "Custom/Cg anisotropic per-pixel lighting" { Properties { _Color("Diffuse Material Color",Color) = (1,1,1,1) _SpecColor("Specular Material Color",Color) = (1,1,1,1) _AlphaX("Roughness i
2015-11-09 11:04:54 353
转载 ToonOnePassVF
Shader "Custom/ToonOnePassVF" { Properties { _MainTex("Base(RGB)",2D) = "white"{} _OutlineColor("OutlineColor",Color) = (0,1,1,1) _RimPower("Rim Power",Range(0.1,8.0)) = 2 _ToonEffect("Toon Eff
2015-11-04 20:46:01 331
转载 ToonOneLightVF
Shader "Custom/ToonOneLightVF" { Properties { _Color("Main Color",Color) = (1,1,1,1) _OutlineColor("Outline Color",Color) = (0.1,0.1,0.2,1) _MainTex("Base(RGB)",2D) = "white"{} _Outline("Thick
2015-11-04 19:58:41 259
转载 OutlineOnePassVF
Shader "Custom/OutlineOnePassVF" { Properties { _MainTex("Base(RGB)",2D) = "white"{} _OutlineColor("OutlineColor",Color) = (0,1,1,1) _RimPower("Rim Power",Range(0.1,8.0)) = 0.2 } SubShader {
2015-11-04 19:14:17 226
翻译 Cg shader with image-based diffuse lighting
Shader "Custom/Cg shader with image-based diffuse lighting" { Properties { _OriginalCube ("Environment Map", Cube) = "" {} _Cube ("Diffuse Environment Map", Cube) = "" {} } SubSha
2015-11-03 19:59:08 321
翻译 Cg shader for Unity-specific skybox
Shader "Custom/Cg shader for Unity-specific skybox" { Properties { _Cube("Environment Map",Cube) = "white"{} } SubShader { Tags { "Queue" = "Background" } Pass { ZWrite Off Cull
2015-11-03 16:06:15 333
翻译 Cg shader for skybox
Shader "Custom/Cg shader for skybox" { Properties { _Cube("Environment Map",Cube) = ""{} } SubShader { Tags { "Queue" = "Background" } Pass { ZWrite Off Cull Front CGPROGRAM
2015-11-03 15:56:43 549
翻译 Cg shader with refraction mapping
Shader "Custom/Cg shader with refraction mapping" { Properties { _Cube("Reflection Map",Cube) = ""{} } SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag
2015-11-03 15:14:39 768
AVPro Video Unity 视频播放 移动端
2016-11-30
Max超级合并分离脚本
2014-06-01
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人