QT具有良好的网络通信的类QTcpServer和QTcpSocket,使用起来也非常方便,以下通过C/S模式,在控制台下实现简单的通信功能,客户端以二进制形式向服务器端发送一个结构体,然后服务器端再以二进制形式接收来自客户端的数据。
客户端:
int main(int argc, char *argv[])
{
cout<<"Client side!!"<<endl;
QCoreApplication a(argc, argv);
QTcpSocket socket;
struct Stu{
char name[5];
int age;
};
Stu stu1={"zw",24};
socket.connectToHost(QHostAddress::LocalHost,50002);
cout<<"Connecting to remote ..."<<endl;
while(socket.state()&&QAbstractSocket::ConnectedState)
{
socket.waitForConnected();
socket.write((char*)&stu1,sizeof(Stu)); //发送一个结构体,以二进制格式发送
socket.waitForBytesWritten();
socket.waitForReadyRead(10000);
}
socket.close();
cout<<"Close connection"<<endl;
return a.exec();
}
服务器端:
int main(int argc, char *argv[])
{
cout<<"Server side!!"<<endl;
QCoreApplication a(argc, argv);
struct Stu{
char name[5];
int age;
};
Stu stu2;
QTcpServer server;
server.listen(QHostAddress::Any,50002);
server.waitForNewConnection(100000);
cout<<"New Connection Established!"<<endl;
QTcpSocket *socket;
socket = server.nextPendingConnection();
while(socket->state()&&QAbstractSocket::ConnectedState)
{
socket->waitForReadyRead(1000);
socket->read((char*)&stu2,sizeof(Stu)); //接收一个结构体,以二进制
cout<<stu2.name<<"\t"<<stu2.age<<endl;
}
cout<<"Connection close"<<endl;
socket->close();
server.close();
getchar();
return a.exec();
}
客户端1000ms发送一次,服务器端每1000ms接收一次。运行结果如下,
客户端:
服务器端接收到的数据如下:
本例在控制台下实现TCP网口通信的简单应用,未发挥出QT编程的优势。通常情况下,是建立数据收发的信号与槽响应机制。