MAC OS X socket 1 [a simple example]
Server Code
C:
//
// main.c
// unix_socket_very_simple_server
//
// Created by DMD on 4/7/14.
/*
Function : Server for unix (OS X MAC)
*/
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
// unix socket
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
//服务器和客户端都使用端口:12345
//服务器的地址是:127.0.0.1 在服务器里可以写任意地址,但是在客户端必须写这个地址。
//因为不知道服务器地址,就无法向服务器发送数据
int main(int argc, const char * argv[])
{
// listen port [客户端必须使用这个端口]
unsigned short portnum=12345;
int sfp,nfp;
struct sockaddr_in s_add,c_add;
int sin_size;
printf("Starting listen in Server:\r\n");
//initialize socket
sfp = socket(AF_INET, SOCK_STREAM, 0); //TCP : SOCK_STREAM
if(-1 == sfp)
{
printf("initialize socket fail ! \r\n");
return -1;
}
printf("initialize socket ok !\r\n");
// setting socket port
bzero(&s_add,sizeof(struct sockaddr_in));
s_add.sin_family=AF_INET;
s_add.sin_addr.s_addr=htonl(INADDR_ANY);
s_add.sin_port=htons(portnum);
//bind port
if(-1 == bind(sfp,(struct sockaddr *)(&s_add), sizeof(struct sockaddr)))
{
printf("bind fail !\r\n");
return -1;
}
printf("bind ok !\r\n");
//开始监听客户端端口
if(-1 == listen(sfp,5))
{
printf("listen fail !\r\n");
return -1;
}
printf("listen ok\r\n");
while(1)
{
sin_size = sizeof(struct sockaddr_in);
//接受来自客户端的数据
nfp = accept(sfp, (struct sockaddr *)(&c_add), &sin_size);
if(-1 == nfp)
{
printf("accept fail !\r\n");
return -1;
}
// printf("accept data from client ok!\r\nServer start get connect from %d : %x\r\n",ntohl(c_add.sin_addr.s_addr),ntohs(c_add.sin_port));
printf("current client is address = %d ,port : %x\r\n",ntohl(c_add.sin_addr.s_addr),s_add.sin_port);
//向客户端发送数据
if(-1 == write(nfp,"Server Said,\"hello,welcome to connect my server.\" \r\n",1024))
{
printf("send data to client fail!\r\n");
return -1;
}
printf("send data to client ok!\r\n");
close(nfp);
}
close(sfp);
return 0;
}
Client Code
C:
//
// main.c
// unix_socket_very_simple_client
//
// Created by DMD on 4/7/14.
/*
Function : Client for unix (OS X MAC)
*/
#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
int main()
{
int cfd;
int recbytes;
int sin_size;
char buffer[1024]={0};
struct sockaddr_in s_add,c_add;
unsigned short portnum=12345;
printf("Hello,welcome to client !\r\n");
cfd = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == cfd)
{
printf("initialize socket fail ! \r\n");
return -1;
}
printf("initialize socket ok !\r\n");
bzero(&s_add,sizeof(struct sockaddr_in));
s_add.sin_family=AF_INET;
s_add.sin_addr.s_addr= inet_addr("127.0.0.1");
s_add.sin_port=htons(portnum);
printf("current server addr = %d ,port : %x\r\n",s_add.sin_addr.s_addr,s_add.sin_port);
if(-1 == connect(cfd,(struct sockaddr *)(&s_add), sizeof(struct sockaddr)))
{
printf("connect fail !\r\n");
return -1;
}
printf("connect ok !\r\n");
if(-1 == (recbytes = read(cfd,buffer,1024)))
{
printf("read data from server fail !\r\n");
return -1;
}
printf("read data from server ok\r\n");
printf("Get Data From Server:\r\n");
buffer[recbytes]='\0';
printf("%s\r\n",buffer);
getchar();
close(cfd);
return 0;
}
TEST:
Run : Server
Run :Client
1.Show some message from server in Client.
2.every open Client, show some message in Server