MAC OS X socket 2 [a simple example]
Xcode->New Workspace
XCode->New Project: C: [Add to : ?]
Server:
code
//
// main.c
// s2
// Server
// Created by DMD on 4/7/14.
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>
#define MYPORT 12345
#define QUEUE 20
#define BUFFER_SIZE 1024
//Sever
int main(int argc, const char * argv[])
{
printf("\nServer:\n");
///定义sockfd
int server_sockfd = socket(AF_INET,SOCK_STREAM, 0);
if(-1 == server_sockfd)
{
printf("initialize socket fail ! \r\n");
return -1;
}
printf("initialize socket ok !\r\n");
///定义sockaddr_in
struct sockaddr_in server_sockaddr;
server_sockaddr.sin_family = AF_INET;
server_sockaddr.sin_port = htons(MYPORT);
server_sockaddr.sin_addr.s_addr = htonl(INADDR_ANY);
///bind,成功返回0,出错返回-1
if(bind(server_sockfd,(struct sockaddr *)&server_sockaddr,sizeof(server_sockaddr))==-1)
{
perror("bind");
exit(1);
}
printf("bind ok !\r\n");
///listen,成功返回0,出错返回-1
if(listen(server_sockfd,QUEUE) == -1)
{
perror("listen");
exit(1);
}
printf("Starting listen......\r\n");
printf("(Please run Client and input something)\r\n");
///客户端套接字
char buffer[BUFFER_SIZE];
char send_client_buffer[BUFFER_SIZE];
struct sockaddr_in client_addr;
socklen_t length = sizeof(client_addr);
///成功返回非负描述字,出错返回-1
int conn = accept(server_sockfd, (struct sockaddr*)&client_addr, &length);
if(conn<0)
{
perror("accept connect failed");
exit(1);
}
printf("start accept data from Client...\r\n");
while(1)
{
memset(buffer,0,sizeof(buffer));
memset(send_client_buffer,0,sizeof(send_client_buffer));
//开始接受来自服务器信息
int len = recv(conn, buffer, sizeof(buffer),0);
//printf("Client Said,\"%s\"\n",buffer);
printf("client said:%s",buffer);
//如果输入"exit",表示让服务器跳出while,即不再接受来自客户端的数据,并且关闭服务器
if(strcmp(buffer,"exit\n")==0)
{
break;
}
else if(strcmp(buffer,"100\n")==0)
{
sprintf(send_client_buffer,"hello, this is one handred :%s",buffer);
}
else if(strcmp(buffer,"30\n")==0)
{
sprintf(send_client_buffer,"hello, this is thirty :%s",buffer);
}
else
{
sprintf(send_client_buffer,"Server repeat you said that is :%s",buffer);
//将信息输出到屏幕上
//fputs(send_client_buffer, stdout);
}
//将字符串buffer发送给客户端conn里。
send(conn, send_client_buffer, strlen(send_client_buffer), 0);
memset(buffer,0,sizeof(buffer));
memset(send_client_buffer,0,sizeof(send_client_buffer));
}
// 关闭连接
close(conn);
close(server_sockfd);
return 0;
}
// end
XCode->New Project: C:
Client:
code
//
// main.c
// c2
// Client
// Created by DMD on 4/7/14.
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>
#define MYPORT 12345
#define BUFFER_SIZE 1024
//在main函数里面加入参数,会让第一次输入的时候得到一个未知字符。
//int main(int argc, const char * argv[])
int main()
{
printf("\nClient:\n");
///定义sockfd
int sock_cli = socket(AF_INET,SOCK_STREAM, 0);
if(-1 == sock_cli)
{
printf("initialize socket fail ! \r\n");
return -1;
}
//printf("initialize socket ok !\r\n");
///定义sockaddr_in
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(MYPORT); ///服务器端口
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); ///服务器ip
///连接服务器,成功返回0,错误返回-1
if (connect(sock_cli, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
perror("connect");
exit(1);
}
printf("Success connect Server IP:%d ,port :%d !\r\n",servaddr.sin_addr.s_addr,servaddr.sin_port);
printf("Please type something to Server: \r\n");
char sendbuf[BUFFER_SIZE];
char recvbuf[BUFFER_SIZE];
memset(sendbuf,0,sizeof(sendbuf));
memset(recvbuf, 0, sizeof(recvbuf));
//客户端:输入字符串到sendbuf,用回车结束
while (fgets(sendbuf, sizeof(sendbuf), stdin) != NULL)
{
//将数据发送到服务器端
send(sock_cli, sendbuf, strlen(sendbuf),0); ///发送
//如果输入的是exit,就退出
if(strcmp(sendbuf,"exit\n")==0)
{
break;
}
//接受来自服务器的反馈信息
recv(sock_cli, recvbuf, sizeof(recvbuf),0); ///接收
//将信息输出到屏幕上
//fputs(recvbuf, stdout);
printf("%s",recvbuf);
memset(sendbuf, 0, sizeof(sendbuf));
memset(recvbuf, 0, sizeof(recvbuf));
}
close(sock_cli);
return 0;
}
Test:
STEP1.Run Server
STEP2.Run Client
in client type:
100 enter
30 enter
hello
Success!
原理图:服务器和客户端通信
END
2014-7-3 by DMD