hdu 4998 简单计算几何

题意:

平面旋转,每次整个二维平面旋转绕一个点P,转弧度rad。

n次旋转后,累加起来的旋转等于绕点Q,弧度Qrad,求Q和Qrad。


解析:

假设两个点去转,然后求交点,求弧度就行了。

最后钝角判断没加会wa。

///
        if (Cross(t1, t2) < 0)
        {
            ansRad = 2 * pi - ansRad;
        }
//



代码:

#pragma comment(linker, "/STACK:1677721600")
#include <map>
#include <set>
#include <cmath>
#include <queue>
#include <stack>
#include <vector>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <cassert>
#include <iostream>
#include <algorithm>
#define pb push_back
#define mp make_pair
#define LL long long
#define lson lo,mi,rt<<1
#define rson mi+1,hi,rt<<1|1
#define Min(a,b) ((a)<(b)?(a):(b))
#define Max(a,b) ((a)>(b)?(a):(b))
#define mem(a,b) memset(a,b,sizeof(a))
#define FIN freopen("in.txt", "r", stdin)
#define FOUT freopen("out.txt", "w", stdout)
#define rep(i,a,b) for(int i=(a); i<=(b); i++)
#define dec(i,a,b) for(int i=(a); i>=(b); i--)

using namespace std;
const int mod = 1e9 + 7;
const double eps = 1e-5;
const double ee = exp(1.0);
const int inf = 0x3f3f3f3f;
const int maxn = 2000 + 10;
const double pi = acos(-1.0);
const LL iinf = 0x3f3f3f3f3f3f3f3f;

int readT()
{
    char c;
    int flg = 0;
    int ret = 0;
    while(c = getchar(), (c < '0' || c > '9') && c != '-');
    if(c == '-') flg = 1;
    else ret = c ^ 48;
    while( c = getchar(), c >= '0' && c <= '9') ret = ret * 10 + (c ^ 48);
    return flg ? - ret : ret;
}

/
struct Point
{
    double x, y;
    Point(double x = 0, double y = 0) : x(x), y(y){}
};

typedef Point Vector;

Vector operator + (Vector A, Vector B)
{
    return Vector(A.x + B.x, A.y + B.y);
}

Vector operator - (Point A, Point B)
{
    return Vector(A.x - B.x, A.y - B.y);
}

Vector operator * (Vector A, double p)
{
    return Vector(A.x * p, A.y * p);
}

Vector operator / (Vector A, double p)
{
    return Vector(A.x / p, A.y / p);
}

bool operator < (const Point& a, const Point& b)
{
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}

int dcmp(double x)
{
    if (fabs(x) < eps)
    {
        return 0;
    }
    else
    {
        return x < 0 ? -1 : 1;
    }
}

bool operator == (const Point& a, const Point& b)
{
    return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
}

double Dot(Vector A, Vector B)
{
    return A.x * B.x + A.y * B.y;
}

double Length(Vector A)
{
    return sqrt(Dot(A, A));
}

double Angle(Vector A, Vector B)
{
    return acos(Dot(A, B) / Length(A) / Length(B));
}

double Cross(Vector A, Vector B)
{
    return A.x * B.y - A.y * B.x;
}

double Area2(Point A, Point B, Point C)
{
    return Cross(B - A, C - A);
}

Vector Rotate(Vector A, double rad)
{
    return Vector(A.x * cos(rad) - A.y * sin(rad), A.x * sin(rad) + A.y * cos(rad));
}

Vector Normal(Vector A)//µ¥Î»·¨Ïß turn left 90 degrees
{
    double L = Length(A);
    return Vector(-A.y / L, A.x / L);
}

Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
{
    Vector u = P - Q;
    double t = Cross(w, u) / Cross(v, w);
    return P + v * t;
}

double DistanceToLine(Point P, Point A, Point B)
{
    Vector v1 = B - A;
    Vector v2 = P - A;
    return fabs(Cross(v1, v2)) / Length(v1);
}

double DistanceToSegment(Point P, Point A, Point B)
{
    if (A == B)
    {
        return Length(P - A);
    }
    Vector v1 = B - A;
    Vector v2 = P - A;
    Vector v3 = P - B;
    if (dcmp(Dot(v1, v2)) < 0)
        return Length(v2);
    else if (dcmp(Dot(v1, v3)) > 0)
        return Length(v3);
    else
        return fabs(Cross(v1, v2)) / Length(v1);
}

bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
    double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1);
    double c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
    return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}

bool OnSegment(Point p, Point a1, Point a2)
{
    return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 - p)) < 0;
}

double ConvexPolygonArea(Point* p, int n)
{
    double area = 0;
    for (int i = 1; i < n - 1; i++)
    {
        area += Cross(p[i] - p[0], p[i + 1] - p[0]);
    }
    return area / 2.0;
}

Point readPoint()
{
    double x, y;
    scanf("%lf %lf", &x, &y);
    return Point(x, y);
}

//

int main()
{
#ifdef LOCAL
    FIN;
#endif // LOCAL
    int ncase = readT();
    while (ncase--)
    {
        int n = readT();
        Point A1(1010.0, 101.0);
        Point A2 = A1;
        Point B1(-1.0, -100.0);
        Point B2 = B1;

        rep(i, 0, n - 1)
        {
            Point C = readPoint();
            double rad;
            scanf("%lf", &rad);

            Vector t = A2 - C;
            t = Rotate(t, rad);
            A2 = t + C;

            t = B2 - C;
            t = Rotate(t, rad);
            B2 = t + C;
        }

        Point A3 = (A1 + A2) / 2;
        Point B3 = (B1 + B2) / 2;

        Vector vA = A1 - A2;
        Vector vB = B1 - B2;

        vA = Normal(vA);
        vB = Normal(vB);

        Point ans = GetLineIntersection(A3, vA, B3, vB);

        Vector t1 = A1 - ans;
        Vector t2 = A2 - ans;

        double ansRad = Angle(t1, t2);


        ///
        if (Cross(t1, t2) < 0)
        {
            ansRad = 2 * pi - ansRad;
        }
        //

        printf("%.10lf %.10lf %.10lf\n", ans.x, ans.y, ansRad);

    }
    return 0;
}


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