CCLuaEngine.h详解

贴代码之前我把CCLuaEngine.h文件以及实现看了一下,发现这个文件其实背后操作的是一个类型为LuaStack的_stack变量,CCLuaEngine提供的大部分功能都是由LuaStack这个lua栈提供的,像什么执行一段lua脚本、添加lua文件搜索路径、调用一个全局函数等其底层都是用的lua的功能。这个文件的作用是给予开发者一个Lua操作的实例,使开发者可以在C++层调用lua代码(这里面还有很多东西的支持)。下面贴上CCLuaEngine的头文件以及实现(有不完善的可以留言,我会更新)

#ifndef __CC_LUA_ENGINE_H__
#define __CC_LUA_ENGINE_H__

extern "C" {
#include "lua.h"
}

#include "cocos2d.h"
#include "base/CCScriptSupport.h"
#include "CCLuaStack.h"
#include "CCLuaValue.h"
#include "cocos2d/LuaScriptHandlerMgr.h"

NS_CC_BEGIN

// Lua support for cocos2d-x
class LuaEngine : public ScriptEngineProtocol
{
public:
    static LuaEngine* getInstance(void);//获取Lua引擎实例
    CC_DEPRECATED_ATTRIBUTE static LuaEngine* defaultEngine(void) { return LuaEngine::getInstance(); }//废弃的接口
    virtual ~LuaEngine(void);
    
    //获取脚本的类型()重载的ScriptEngineProtocol里面的函数,这个类在CCScriptSupport里面
    virtual ccScriptType getScriptType() override {
        return kScriptTypeLua;
    };

    //返回lua栈
    LuaStack *getLuaStack(void) {
        return _stack;
    }
    
    /**
     @brief Add a path to find lua files in
     @param path to be added to the Lua path
     */
    virtual void addSearchPath(const char* path);
    
    /**
     @brief Add lua loader, now it is used on android
     */
    //这个函数的字面意思是增加一个lua加载器,还只能用于安卓端(没用过这个函数,不是很理解)
    //func  指向加载器的函数指针。 
    virtual void addLuaLoader(lua_CFunction func);
    
    /**
     @brief reload script code contained in the given string.
     @param moduleFileName String object holding the filename of the script file that is to be executed
     @return 0 if the string is excuted correctly.
     @return other if the string is excuted wrongly.
     */
    //重新加载给定字符串中包含的脚本代码。
    //参数是要执行的脚本文件
    //如果脚本文件被正确执行返回0。如果错误执行则返回其他数值
    //重新加载对应moduleFileName指向的脚本文件。 如果package["loaded"][moduleFileName]值不为nil,它将先设置值为nil,然后,调用executeString函数。
    virtual int reload(const char* moduleFileName);
    
    /**
     @brief Remove Object from lua state
     @param object to remove
     */
    //通过操作相关Lua table,移除Ref对象在Lua table中的引用。
    //同时,设置相应的userdata为nullptr以及移除去该对象相关的Lua函数的引用。
    //目前的机制下,开发者不调用这个函数,这个函数将会在LuaEngier的析构函数中自动被调用。
    virtual void removeScriptObjectByObject(Ref* object) override;
    
    /**
     @brief Remove Lua function reference
     */
    //通过设置toluafix_refid_function_mapping[nHandle]=nil,移除Lua函数引用。
    virtual void removeScriptHandler(int nHandler) override;

    //从 Node 上移除指定类型的事件处理函数,需要提供 addNodeEventListener()  返回的注册 id。
    virtual void removeTouchNodeEvent(Node *node) override;
    
    /**
     @brief Reallocate Lua function reference
     */
    //重新分配Lua函数的引用id。
    virtual int reallocateScriptHandler(int nHandler) override;
    
    /**
     @brief Execute script code contained in the given string.
     @param codes holding the valid script code that should be executed.
     @return 0 if the string is excuted correctly.
     @return other if the string is excuted wrongly.
     */
    //执行给定字符串中包含的脚本代码。
    //codes   需被执行的脚本代码字符串。
    //执行成功返回0,否则返回其它值。
    virtual int executeString(const char* codes) override;
    
    /**
     @brief Execute a script file.
     @param filename String object holding the filename of the script file that is to be executed
     */

    // 执行一个脚本文件。

    // 参数
    // filename    脚本文件的文件名。
    // 返回
    // 如果碰到错误或者执行结果没有返回值返回0,否则返回1。
    virtual int executeScriptFile(const char* filename) override;
    
    /**
     @brief Execute a scripted global function.
     @brief The function should not take any parameters and should return an integer.
     @param functionName String object holding the name of the function, in the global script environment, that is to be executed.
     @return The integer value returned from the script function.
     */
    // 执行全局的脚本函数。 该全局函数不应该有任何参数,同时返回一个整数。
    // 参数
    // functionName    全局脚本函数的字符串名称。
    // 返回
    // 从脚本函数返回的整数值。
    virtual int executeGlobalFunction(const char* functionName) override;

    virtual int executeNodeEvent(Node* pNode, int nAction);
    virtual int executeMenuItemEvent(MenuItem* pMenuItem);
    virtual int executeNotificationEvent(__NotificationCenter* pNotificationCenter, const char* pszName);
    virtual int executeCallFuncActionEvent(CallFunc* pAction, Ref* pTarget = NULL);
    virtual int executeSchedule(int nHandler, float dt, Node* pNode = NULL);
    virtual int executeLayerTouchesEvent(Layer* pLayer, int eventType, __Set *pTouches);
    virtual int executeLayerTouchEvent(Layer* pLayer, int eventType, Touch *pTouch);
    virtual int executeLayerKeypadEvent(Layer* pLayer, int eventType);
    /** execute a accelerometer event */
    virtual int executeAccelerometerEvent(Layer* pLayer, Acceleration* pAccelerationValue);
    virtual int executeEvent(int nHandler, const char* pEventName, Ref* pEventSource = NULL, const char* pEventSourceClassName = NULL);

    virtual bool handleAssert(const char *msg, const char *cond, const char *file, int line) override;
    
    virtual bool parseConfig(ConfigType type, const std::string& str) override;
    virtual int sendEvent(ScriptEvent* message) override;
    virtual int handleEvent(ScriptHandlerMgr::HandlerType type,void* data);
    virtual int handleEvent(ScriptHandlerMgr::HandlerType type, void* data, int numResults, const std::function<void(lua_State*,int)>& func);
private:
    LuaEngine(void)
    : _stack(nullptr)
    {
    }
    bool init(void);
    int handleNodeEvent(void* data);
    int handleMenuClickedEvent(void* data);
    int handleCallFuncActionEvent(void* data);
    int handleScheduler(void* data);
    int handleKeypadEvent(void* data);
    int handleAccelerometerEvent(void* data);
    int handleCommonEvent(void* data);
    int handleTouchEvent(void* data);
    int handleTouchesEvent(void* data);
    int handlerControlEvent(void* data);
    int handleEvenCustom(void* data);
    int handleAssetsManagerEvent(ScriptHandlerMgr::HandlerType type,void* data);
    int handleTableViewEvent(ScriptHandlerMgr::HandlerType type,void* data);
    int handleTableViewEvent(ScriptHandlerMgr::HandlerType type,void* data, int numResults, const std::function<void(lua_State*,int)>& func);
    int handleArmatureWrapper(ScriptHandlerMgr::HandlerType type,void* data);
    int handleEventAcc(void* data);
    int handleEventKeyboard(ScriptHandlerMgr::HandlerType type,void* data);
    int handleEventTouch(ScriptHandlerMgr::HandlerType type, void* data);
    int handleEventTouches(ScriptHandlerMgr::HandlerType type, void* data);
    int handleEventMouse(ScriptHandlerMgr::HandlerType type, void* data);
    
private:
    static LuaEngine* _defaultEngine;
    LuaStack *_stack;
};

NS_CC_END

#endif // __CC_LUA_ENGINE_H__


下面是实现,实现部分由于大部分的操作都是由LuaStack实现的,我就没写说明了,到LuaStack的时候再写

/****************************************************************************
 Copyright (c) 2012      cocos2d-x.org
 Copyright (c) 2013-2014 Chukong Technologies Inc.

 http://www.cocos2d-x.org

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 ****************************************************************************/

#include "CCLuaEngine.h"
#include "tolua_fix.h"
#include "cocos2d.h"
#include "extensions/GUI/CCControlExtension/CCControl.h"
#include "LuaOpengl.h"
#include "lua_cocos2dx_manual.hpp"
#include "lua_cocos2dx_extension_manual.h"
#include "lua_cocos2dx_coco_studio_manual.hpp"
#include "lua_cocos2dx_ui_manual.hpp"

extern int removeLuaTouchNode(Node *node);

NS_CC_BEGIN

LuaEngine* LuaEngine::_defaultEngine = nullptr;


//获取单例
LuaEngine* LuaEngine::getInstance(void)
{
    if (!_defaultEngine)
    {
        _defaultEngine = new (std::nothrow) LuaEngine();
        _defaultEngine->init();
    }
    return _defaultEngine;
}

LuaEngine::~LuaEngine(void)
{
    CC_SAFE_RELEASE(_stack);//用release方法对对象进行一次引用释放,如果对象为null则不作处理
    _defaultEngine = nullptr;
}

bool LuaEngine::init(void)
{
    _stack = LuaStack::create();
    _stack->retain();//保持lua栈的引用
    return true;
}

//添加搜索路径
void LuaEngine::addSearchPath(const char* path)
{
    _stack->addSearchPath(path);
}

void LuaEngine::addLuaLoader(lua_CFunction func)
{
    _stack->addLuaLoader(func);
}

void LuaEngine::removeScriptObjectByObject(Ref* pObj)
{
    _stack->removeScriptObjectByObject(pObj);
    ScriptHandlerMgr::getInstance()->removeObjectAllHandlers(pObj);
}

void LuaEngine::removeScriptHandler(int nHandler)
{
    _stack->removeScriptHandler(nHandler);
}

void LuaEngine::removeTouchNodeEvent(Node *node)
{
	removeLuaTouchNode(node);
}


//执行完字符串代码后清空lua栈
int LuaEngine::executeString(const char *codes)
{
    int ret = _stack->executeString(codes);
    _stack->clean();
    return ret;
}

int LuaEngine::executeScriptFile(const char* filename)
{
    int ret = _stack->executeScriptFile(filename);
    _stack->clean();
    return ret;
}

int LuaEngine::executeGlobalFunction(const char* functionName)
{
    int ret = _stack->executeGlobalFunction(functionName);
    _stack->clean();
    return ret;
}

int LuaEngine::executeNodeEvent(Node* pNode, int nAction)
{
    return 0;
}

int LuaEngine::executeMenuItemEvent(MenuItem* pMenuItem)
{
    return 0;
}

int LuaEngine::executeNotificationEvent(__NotificationCenter* pNotificationCenter, const char* pszName)
{
    int nHandler = pNotificationCenter->getObserverHandlerByName(pszName);
    if (!nHandler) return 0;
    
    _stack->pushString(pszName);
    int ret = _stack->executeFunctionByHandler(nHandler, 1);
    _stack->clean();
    return ret;
}

int LuaEngine::executeCallFuncActionEvent(CallFunc* pAction, Ref* pTarget/* = NULL*/)
{
    return 0;
}

int LuaEngine::executeSchedule(int nHandler, float dt, Node* pNode/* = NULL*/)
{
    if (!nHandler) return 0;
    _stack->pushFloat(dt);
    int ret = _stack->executeFunctionByHandler(nHandler, 1);
    _stack->clean();
    return ret;
}

int LuaEngine::executeLayerTouchEvent(Layer* pLayer, int eventType, Touch *pTouch)
{
    return 0;
}

int LuaEngine::executeLayerTouchesEvent(Layer* pLayer, int eventType, __Set *pTouches)
{
    return 0;
}

int LuaEngine::executeLayerKeypadEvent(Layer* pLayer, int eventType)
{
    return 0;
}

int LuaEngine::executeAccelerometerEvent(Layer* pLayer, Acceleration* pAccelerationValue)
{
    return 0;
}

int LuaEngine::executeEvent(int nHandler, const char* pEventName, Ref* pEventSource /* = NULL*/, const char* pEventSourceClassName /* = NULL*/)
{
    _stack->pushString(pEventName);
    if (pEventSource)
    {
        _stack->pushObject(pEventSource, pEventSourceClassName ? pEventSourceClassName : "cc.Ref");
    }
    int ret = _stack->executeFunctionByHandler(nHandler, pEventSource ? 2 : 1);
    _stack->clean();
    return ret;
}

bool LuaEngine::handleAssert(const char *msg, const char *cond, const char *file, int line)
{
    bool ret = _stack->handleAssert(msg, cond, file, line);
    _stack->clean();
    return ret;
}

int LuaEngine::reallocateScriptHandler(int nHandler)
{    
    int nRet = _stack->reallocateScriptHandler(nHandler);
    _stack->clean();
    return nRet;
}

bool LuaEngine::parseConfig(ConfigType type, const std::string& str)
{
    lua_getglobal(_stack->getLuaState(), "__onParseConfig");
    if (!lua_isfunction(_stack->getLuaState(), -1))
    {
        CCLOG("[LUA ERROR] name '%s' does not represent a Lua function", "__onParseConfig");
        lua_pop(_stack->getLuaState(), 1);
        return false;
    }
    
    _stack->pushInt((int)type);
    _stack->pushString(str.c_str());
    
    return _stack->executeFunction(2);
}

int LuaEngine::sendEvent(ScriptEvent* evt)
{
    if (NULL == evt)
        return 0;
    
    switch (evt->type)
    {
        case kNodeEvent:
            {
               return handleNodeEvent(evt->data);
            }
            break;
        case kMenuClickedEvent:
            {
                return handleMenuClickedEvent(evt->data);
            }
            break;
        case kCallFuncEvent:
            {
                return handleCallFuncActionEvent(evt->data);
            }
            break;
        case kScheduleEvent:
            {
                return handleScheduler(evt->data);
            }
            break;
        case kTouchEvent:
            {
                return handleTouchEvent(evt->data);
            }
            break;
        case kTouchesEvent:
            {
                return handleTouchesEvent(evt->data);
            }
            break;
        case kKeypadEvent:
            {
                return handleKeypadEvent(evt->data);
            }
            break;
        case kAccelerometerEvent:
            {
                return handleAccelerometerEvent(evt->data);
            }
            break;
        case kCommonEvent:
            {
                return handleCommonEvent(evt->data);
            }
            break;
        case kControlEvent:
            {
                return handlerControlEvent(evt->data);
            }
            break;
        default:
            break;
    }
    
    return 0;
}

int LuaEngine::handleNodeEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    BasicScriptData* basicScriptData = (BasicScriptData*)data;
    if (NULL == basicScriptData->nativeObject || NULL == basicScriptData->value)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, ScriptHandlerMgr::HandlerType::NODE);
    
    if (0 == handler)
        return 0;
    
    int action = *((int*)(basicScriptData->value));
    switch (action)
    {
        case kNodeOnEnter:
            _stack->pushString("enter");
            break;
            
        case kNodeOnExit:
            _stack->pushString("exit");
            break;
            
        case kNodeOnEnterTransitionDidFinish:
            _stack->pushString("enterTransitionFinish");
            break;
            
        case kNodeOnExitTransitionDidStart:
            _stack->pushString("exitTransitionStart");
            break;
            
        case kNodeOnCleanup:
            _stack->pushString("cleanup");
            break;
            
        default:
            return 0;
    }
    int ret = _stack->executeFunctionByHandler(handler, 1);
    _stack->clean();
    return ret;
}

int LuaEngine::handleMenuClickedEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    BasicScriptData* basicScriptData = (BasicScriptData*)data;
    if (NULL == basicScriptData->nativeObject)
        return 0;
        
    MenuItem* menuItem = static_cast<MenuItem*>(basicScriptData->nativeObject);
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(menuItem, ScriptHandlerMgr::HandlerType::MENU_CLICKED);
    if (0 == handler)
        return 0;
    
    _stack->pushInt(menuItem->getTag());
    _stack->pushObject(menuItem, "cc.MenuItem");
    int ret = _stack->executeFunctionByHandler(handler, 2);
    _stack->clean();
    return ret;
}

int LuaEngine::handleCallFuncActionEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (NULL == basicScriptData->nativeObject)
        return 0;
        
    int handler =ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, ScriptHandlerMgr::HandlerType::CALLFUNC);
    
    if (0 == handler)
        return 0;
    
    Ref* target = static_cast<Ref*>(basicScriptData->value);
    if (NULL != target)
    {
        _stack->pushObject(target, "cc.Node");
    }
    int ret = _stack->executeFunctionByHandler(handler, target ? 1 : 0);
    _stack->clean();
    return ret;
}

int LuaEngine::handleScheduler(void* data)
{
    if (NULL == data)
        return 0;
    
    SchedulerScriptData* schedulerInfo = static_cast<SchedulerScriptData*>(data);
    
    _stack->pushFloat(schedulerInfo->elapse);
    int ret = _stack->executeFunctionByHandler(schedulerInfo->handler, 1);
    _stack->clean();
    
    return ret;
}

int LuaEngine::handleKeypadEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    KeypadScriptData* keypadScriptData = static_cast<KeypadScriptData*>(data);
    if (NULL == keypadScriptData->nativeObject)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(keypadScriptData->nativeObject, ScriptHandlerMgr::HandlerType::KEYPAD);
    
    if (0 == handler)
        return 0;
    
    EventKeyboard::KeyCode action = keypadScriptData->actionType;

    switch(action)
    {
        case EventKeyboard::KeyCode::KEY_BACKSPACE:
			_stack->pushString("backClicked");
			break;
		case EventKeyboard::KeyCode::KEY_MENU:
            _stack->pushString("menuClicked");
			break;
		default:
			break;
    }

    int ret = _stack->executeFunctionByHandler(handler, 1);
    _stack->clean();
    return ret;
}

int LuaEngine::handleAccelerometerEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (NULL == basicScriptData->nativeObject || NULL == basicScriptData->value)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, ScriptHandlerMgr::HandlerType::ACCELEROMETER);
    if (0 == handler)
        return 0;
    
    Acceleration* accelerationValue = static_cast<Acceleration*>(basicScriptData->value);
    _stack->pushFloat(accelerationValue->x);
    _stack->pushFloat(accelerationValue->y);
    _stack->pushFloat(accelerationValue->z);
    _stack->pushFloat(accelerationValue->timestamp);
    int ret = _stack->executeFunctionByHandler(handler, 4);
    _stack->clean();
    return ret;
}

int LuaEngine::handleCommonEvent(void* data)
{
    if (NULL == data)
        return 0;
   
    CommonScriptData* commonInfo = static_cast<CommonScriptData*>(data);
    if (NULL == commonInfo->eventName || 0 == commonInfo->handler)
        return 0;
    
    _stack->pushString(commonInfo->eventName);
    if (NULL != commonInfo->eventSource)
    {
        if (NULL  != commonInfo->eventSourceClassName && strlen(commonInfo->eventSourceClassName) > 0)
        {
            _stack->pushObject(commonInfo->eventSource, commonInfo->eventSourceClassName);
        }
        else
        {
            _stack->pushObject(commonInfo->eventSource, "cc.Ref");
        }
    }
    int ret = _stack->executeFunctionByHandler(commonInfo->handler, commonInfo->eventSource ? 2 : 1);
    _stack->clean();
    return ret;
}

int LuaEngine::handleTouchEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    TouchScriptData* touchScriptData = static_cast<TouchScriptData*>(data);
    if (NULL == touchScriptData->nativeObject || NULL == touchScriptData->touch)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)touchScriptData->nativeObject, ScriptHandlerMgr::HandlerType::TOUCHES);
    
    if (0 == handler)
        return 0;
    
    switch (touchScriptData->actionType)
    {
        case EventTouch::EventCode::BEGAN:
            _stack->pushString("began");
            break;
            
        case EventTouch::EventCode::MOVED:
            _stack->pushString("moved");
            break;
            
        case EventTouch::EventCode::ENDED:
            _stack->pushString("ended");
            break;
            
        case EventTouch::EventCode::CANCELLED:
            _stack->pushString("cancelled");
            break;
            
        default:
            return 0;
    }

    int ret = 0;

    Touch* touch = touchScriptData->touch;
    if (NULL != touch) {
        const cocos2d::Vec2 pt = Director::getInstance()->convertToGL(touch->getLocationInView());
        _stack->pushFloat(pt.x);
        _stack->pushFloat(pt.y);
        ret = _stack->executeFunctionByHandler(handler, 3);
    }
    _stack->clean();
    return ret;
}

int LuaEngine::handleTouchesEvent(void* data)
{
    if (NULL == data)
        return 0;
    
    TouchesScriptData* touchesScriptData = static_cast<TouchesScriptData*>(data);
    if (NULL == touchesScriptData->nativeObject || touchesScriptData->touches.size() == 0)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)touchesScriptData->nativeObject, ScriptHandlerMgr::HandlerType::TOUCHES);
    
    if (0 == handler)
        return 0;
    
    switch (touchesScriptData->actionType)
    {
        case EventTouch::EventCode::BEGAN:
            _stack->pushString("began");
            break;
            
        case EventTouch::EventCode::MOVED:
            _stack->pushString("moved");
            break;
            
        case EventTouch::EventCode::ENDED:
            _stack->pushString("ended");
            break;
            
        case EventTouch::EventCode::CANCELLED:
            _stack->pushString("cancelled");
            break;
            
        default:
            return 0;
    }
    
    Director* pDirector = Director::getInstance();
    lua_State *L = _stack->getLuaState();
    int ret = 0;

    lua_newtable(L);
    int i = 1;
    for (auto& touch : touchesScriptData->touches)
    {
        cocos2d::Vec2 pt = pDirector->convertToGL(touch->getLocationInView());
        lua_pushnumber(L, pt.x);
        lua_rawseti(L, -2, i++);
        lua_pushnumber(L, pt.y);
        lua_rawseti(L, -2, i++);
        lua_pushinteger(L, touch->getID());
        lua_rawseti(L, -2, i++);
    }
    ret = _stack->executeFunctionByHandler(handler, 2);

    _stack->clean();
    return ret;
}

int LuaEngine::handlerControlEvent(void* data)
{
    if ( NULL == data )
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (NULL == basicScriptData->nativeObject)
        return 0;
    
    int controlEvents = *((int*)(basicScriptData->value));
    
    int handler = 0;
    int ret = 0;
    
    for (int i = 0; i < kControlEventTotalNumber; i++)
    {
        if ((controlEvents & (1 << i)))
        {
            ScriptHandlerMgr::HandlerType controlHandler = ScriptHandlerMgr::HandlerType((int)ScriptHandlerMgr::HandlerType::CONTROL_TOUCH_DOWN + i);
            handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, controlHandler);
            
            if (0 != handler)
            {
                _stack->pushObject((Ref*)basicScriptData->nativeObject, "cc.Ref");
                _stack->pushInt(controlEvents);
                ret = _stack->executeFunctionByHandler(handler, 2);
                _stack->clean();
            }
        }
    }

    return ret;    
}

int LuaEngine::handleEventAcc(void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, ScriptHandlerMgr::HandlerType::EVENT_ACC);
    if (0 == handler)
        return 0;
    
    lua_State* L = _stack->getLuaState();
    
    LuaEventAccelerationData* eventListennerAcc = static_cast<LuaEventAccelerationData*>(basicScriptData->value);    
    toluafix_pushusertype_ccobject(L, eventListennerAcc->event->_ID, &(eventListennerAcc->event->_luaID), (void*)(eventListennerAcc->event),"cc.Event");
    Acceleration*  accleration = static_cast<Acceleration*>(eventListennerAcc->acc);
    lua_pushnumber(L,accleration->x);
    lua_pushnumber(L,accleration->y);
    lua_pushnumber(L,accleration->z);
    lua_pushnumber(L,accleration->timestamp);
    int ret = _stack->executeFunctionByHandler(handler, 5);
    _stack->clean();
    return ret;
}

int LuaEngine::handleEventKeyboard(ScriptHandlerMgr::HandlerType type, void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
        return 0;
    
    LuaEventKeyboarData* keyboardData = static_cast<LuaEventKeyboarData*>(basicScriptData->value);
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, type);
    if (0 == handler)
        return 0;
    
    lua_State* L = _stack->getLuaState();
    lua_pushinteger(L, keyboardData->keyCode);
    toluafix_pushusertype_ccobject(L, keyboardData->event->_ID, &(keyboardData->event->_luaID), (void*)(keyboardData->event),"cc.Event");
    int ret = _stack->executeFunctionByHandler(handler, 2);
    _stack->clean();
    return ret;
}

int LuaEngine::handleEventTouch(ScriptHandlerMgr::HandlerType type, void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
        return 0;
    
    LuaEventTouchData* touchData = static_cast<LuaEventTouchData*>(basicScriptData->value);
    if (nullptr == touchData->touch || nullptr == touchData->event)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler(basicScriptData->nativeObject, type);
    if (0 == handler)
        return 0;
    
    int ret = 0;
    
    Touch* touch = touchData->touch;
    if (NULL != touch) {
        _stack->pushObject(touchData->touch, "cc.Touch");
        _stack->pushObject(touchData->event, "cc.Event");
        ret = _stack->executeFunctionByHandler(handler, 2);
    }
    _stack->clean();
    
    return ret;
}

int LuaEngine::handleEventTouches(ScriptHandlerMgr::HandlerType type,void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
        return 0;
    
    LuaEventTouchesData * touchesData = static_cast<LuaEventTouchesData*>(basicScriptData->value);
    if (nullptr == touchesData->event || touchesData->touches.size() == 0)
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)basicScriptData->nativeObject, type);
    
    if (0 == handler)
        return 0;
    
    lua_State *L = _stack->getLuaState();
    int ret = 0;
    
    lua_newtable(L);
    int i = 1;
    for (auto& touch : touchesData->touches)
    {
        _stack->pushInt(i);
        _stack->pushObject(touch, "cc.Touch");
        lua_rawset(L, -3);
        ++i;
    }
    _stack->pushObject(touchesData->event, "cc.Event");
    
    ret = _stack->executeFunctionByHandler(handler, 2);
    _stack->clean();
    return ret;
}

int LuaEngine::handleEventMouse(ScriptHandlerMgr::HandlerType type, void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* basicScriptData = static_cast<BasicScriptData*>(data);
    if (nullptr == basicScriptData->nativeObject || nullptr == basicScriptData->value)
        return 0;
    
    LuaEventMouseData * mouseData = static_cast<LuaEventMouseData*>(basicScriptData->value);
    if (nullptr == mouseData->event )
        return 0;
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)basicScriptData->nativeObject, type);
    
    if (0 == handler)
        return 0;
    
    _stack->pushObject(mouseData->event, "cc.Event");
    int ret = _stack->executeFunctionByHandler(handler, 1);
    _stack->clean();
    
    return ret;
}

int LuaEngine::handleEvenCustom(void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData * basicData = static_cast<BasicScriptData*>(data);
    if (NULL == basicData->nativeObject || nullptr == basicData->value )
        return 0;
    
    EventCustom* eventCustom = static_cast<EventCustom*>(basicData->value);
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)basicData->nativeObject, ScriptHandlerMgr::HandlerType::EVENT_CUSTIOM);
    
    if (0 == handler)
        return 0;
    
    lua_State* L = _stack->getLuaState();
    toluafix_pushusertype_ccobject(L, eventCustom->_ID, &(eventCustom->_luaID), (void*)(eventCustom),"cc.EventCustom");
    int ret = _stack->executeFunctionByHandler(handler, 1);
    _stack->clean();
    
    return ret;
}

int LuaEngine::handleEvent(ScriptHandlerMgr::HandlerType type,void* data)
{
    switch (type)
    {
        case ScriptHandlerMgr::HandlerType::SCROLLVIEW_SCROLL:
        case ScriptHandlerMgr::HandlerType::SCROLLVIEW_ZOOM:
        case ScriptHandlerMgr::HandlerType::TABLECELL_TOUCHED:
        case ScriptHandlerMgr::HandlerType::TABLECELL_HIGHLIGHT:
        case ScriptHandlerMgr::HandlerType::TABLECELL_UNHIGHLIGHT:
        case ScriptHandlerMgr::HandlerType::TABLECELL_WILL_RECYCLE:
            {
                return handleTableViewEvent(type, data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_PROGRESS:
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_ERROR:
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_SUCCESS:
            {
                return handleAssetsManagerEvent(type, data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::ARMATURE_EVENT:
            {
                return handleArmatureWrapper(type, data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_ACC:
            {
                return handleEventAcc(data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_KEYBOARD_PRESSED:
        case ScriptHandlerMgr::HandlerType::EVENT_KEYBOARD_RELEASED:
            {
                return handleEventKeyboard(type,data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_CUSTIOM:
            {
                return handleEvenCustom(data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCH_BEGAN:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCH_MOVED:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCH_ENDED:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCH_CANCELLED:
            {
                return handleEventTouch(type, data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCHES_BEGAN:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCHES_MOVED:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCHES_ENDED:
        case ScriptHandlerMgr::HandlerType::EVENT_TOUCHES_CANCELLED:
            {
                return handleEventTouches(type, data);
            }
            break;
        case ScriptHandlerMgr::HandlerType::EVENT_MOUSE_DOWN:
        case ScriptHandlerMgr::HandlerType::EVENT_MOUSE_UP:
        case ScriptHandlerMgr::HandlerType::EVENT_MOUSE_MOVE:
        case ScriptHandlerMgr::HandlerType::EVENT_MOUSE_SCROLL:
            {
                return handleEventMouse(type, data);
            }
            break;
        default:
            break;
    }
    
    return 0;
}

int LuaEngine::handleEvent(ScriptHandlerMgr::HandlerType type, void* data, int numResults, const std::function<void(lua_State*,int)>& func)
{
    switch (type)
    {
        case ScriptHandlerMgr::HandlerType::TABLECELL_SIZE_FOR_INDEX:
        case ScriptHandlerMgr::HandlerType::TABLECELL_AT_INDEX:
        case ScriptHandlerMgr::HandlerType::TABLEVIEW_NUMS_OF_CELLS:
            {
                return handleTableViewEvent(type, data, numResults,func);
            }
            break;
        default:
            break;
    }
    
    return 0;
}

int LuaEngine::handleTableViewEvent(ScriptHandlerMgr::HandlerType type,void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* eventData = static_cast<BasicScriptData*>(data);
    if (nullptr == eventData->nativeObject || nullptr == eventData->value)
        return 0;
    
    LuaTableViewEventData* tableViewData = static_cast<LuaTableViewEventData*>(eventData->value);
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)eventData->nativeObject, type);
    
    if (0 == handler)
        return 0;
    
    Ref* obj = static_cast<Ref*>(eventData->nativeObject);
    if (nullptr == obj)
        return 0;
    
    int ret = 0;
    switch (type)
    {
        case ScriptHandlerMgr::HandlerType::SCROLLVIEW_SCROLL:
        case ScriptHandlerMgr::HandlerType::SCROLLVIEW_ZOOM:
        {
            toluafix_pushusertype_ccobject(_stack->getLuaState(), obj->_ID, &(obj->_luaID), (void*)(obj),"cc.TableView");
            ret = _stack->executeFunctionByHandler(handler, 1);
        }
            break;
        case ScriptHandlerMgr::HandlerType::TABLECELL_TOUCHED:
        case ScriptHandlerMgr::HandlerType::TABLECELL_HIGHLIGHT:
        case ScriptHandlerMgr::HandlerType::TABLECELL_UNHIGHLIGHT:
        case ScriptHandlerMgr::HandlerType::TABLECELL_WILL_RECYCLE:
        {
            Ref* cellObject = static_cast<Ref*>(tableViewData->value);
            if (nullptr == cellObject) {
                break;
            }
            toluafix_pushusertype_ccobject(_stack->getLuaState(), obj->_ID, &(obj->_luaID), (void*)(obj),"cc.TableView");
            toluafix_pushusertype_ccobject(_stack->getLuaState(), cellObject->_ID, &(cellObject->_luaID), (void*)(cellObject),"cc.TableViewCell");
            ret = _stack->executeFunctionByHandler(handler, 2);
        }
            break;
        default:
            break;
    }
    
    return ret;

}

int LuaEngine::handleTableViewEvent(ScriptHandlerMgr::HandlerType handlerType,void* data, int numResults, const std::function<void(lua_State*,int)>& func)
{
    if (nullptr == data || numResults <= 0)
        return 0;
    
    BasicScriptData* eventData = static_cast<BasicScriptData*>(data);
    if (nullptr == eventData->nativeObject || nullptr == eventData->value)
        return 0;
    
    LuaTableViewEventData* tableViewData = static_cast<LuaTableViewEventData*>(eventData->value);
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)eventData->nativeObject, handlerType);
    
    if (0 == handler)
        return 0;
    
    Ref* obj = static_cast<Ref*>(eventData->nativeObject);
    if (nullptr == obj)
        return 0;
    
    int ret = 0;
    switch (handlerType)
    {
        case ScriptHandlerMgr::HandlerType::TABLECELL_SIZE_FOR_INDEX:
        {
            toluafix_pushusertype_ccobject(_stack->getLuaState(), obj->_ID, &(obj->_luaID), (void*)(obj),"cc.TableView");
            _stack->pushLong(*((ssize_t*)tableViewData->value));
            ret = _stack->executeFunction(handler, 2, 2, func);
        }
            break;
        case ScriptHandlerMgr::HandlerType::TABLECELL_AT_INDEX:
        {
            toluafix_pushusertype_ccobject(_stack->getLuaState(), obj->_ID, &(obj->_luaID), (void*)(obj),"cc.TableView");
            _stack->pushLong(*((ssize_t*)tableViewData->value));
            ret = _stack->executeFunction(handler, 2, 1, func);
        }
            break;
        case ScriptHandlerMgr::HandlerType::TABLEVIEW_NUMS_OF_CELLS:
        {
            toluafix_pushusertype_ccobject(_stack->getLuaState(), obj->_ID, &(obj->_luaID), (void*)(obj),"cc.TableView");
            ret = _stack->executeFunction(handler, 1, 1, func);
        }
            break;
        default:
            break;
    }
    
    return ret;
}

int LuaEngine::handleAssetsManagerEvent(ScriptHandlerMgr::HandlerType type,void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* eventData = static_cast<BasicScriptData*>(data);
    if (nullptr == eventData->nativeObject || nullptr == eventData->value)
        return 0;
    
    LuaAssetsManagerEventData* assetsManagerData = static_cast<LuaAssetsManagerEventData*>(eventData->value);
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)eventData->nativeObject, type);
    
    if (0 == handler)
        return 0;
    
    int ret = 0;
    switch (type)
    {
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_PROGRESS:
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_ERROR:
            {
                _stack->pushInt(assetsManagerData->value);
                ret = _stack->executeFunctionByHandler(handler, 1);
            }
            break;
            
        case ScriptHandlerMgr::HandlerType::ASSETSMANAGER_SUCCESS:
            {
                ret = _stack->executeFunctionByHandler(handler, 0);
            }
            break;
            
        default:
            break;
    }
    
    return ret;
}

int LuaEngine::handleArmatureWrapper(ScriptHandlerMgr::HandlerType type,void* data)
{
    if (nullptr == data)
        return 0;
    
    BasicScriptData* eventData = static_cast<BasicScriptData*>(data);
    if (nullptr == eventData->nativeObject || nullptr == eventData->value)
        return 0;
    
    LuaArmatureWrapperEventData* wrapperData = static_cast<LuaArmatureWrapperEventData*>(eventData->value);
    
    int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)eventData->nativeObject, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
    
    if (0 == handler)
        return 0;
    
    switch (wrapperData->eventType)
    {
        case LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::MOVEMENT_EVENT:
            {
                LuaArmatureMovementEventData* movementData = static_cast<LuaArmatureMovementEventData*>(wrapperData->eventData);
            
                _stack->pushObject(movementData->objTarget, "ccs.Armature");
                _stack->pushInt(movementData->movementType);
                _stack->pushString(movementData->movementID.c_str());
                _stack->executeFunctionByHandler(handler, 3);
            }
            break;
        case LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::FRAME_EVENT:
            {
                LuaArmatureFrameEventData* frameData = static_cast<LuaArmatureFrameEventData*>(wrapperData->eventData);
            
                _stack->pushObject(frameData->objTarget, "ccs.Bone");
                _stack->pushString(frameData->frameEventName.c_str());
                _stack->pushInt(frameData->originFrameIndex);
                _stack->pushInt(frameData->currentFrameIndex);
                _stack->executeFunctionByHandler(handler, 4);
            }
            break;
        case LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::FILE_ASYNC:
            {
                _stack->pushFloat(*(float*)wrapperData->eventData);
                _stack->executeFunctionByHandler(handler, 1);
            }
            break;
        default:
            break;
    }
    
    _stack->clean();
    
    return 0;
}

int LuaEngine::reload(const char* moduleFileName)
{
    return _stack->reload(moduleFileName);
}

NS_CC_END




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