/
// Mediator pattern
// - Define an object that encapsulates how a set of objects interact. Mediator promotes
// loose coupling by keeping objects from referring to each other explicitly, and it
// lets you vary their interaction independently.
//
// Author : ZAsia
// Date : 15/05/15
// Warning : In practice, declaration and implementation should
// be separated(.h and .cpp).
/
#include
using namespace std;
#define SAFE_DELETE_PTR(ptr) if (ptr) { delete ptr; ptr = nullptr; }
// forward declaraction
class Mediator;
// Colleague classes
// - each Colleague class knows its Mediator object.
// - each colleague communicates with its mediator whenever it would have
// otherwise communicated with another colleague.
class Colleague
{
public:
virtual void SendNotification(const char *message) = 0;
virtual void HandleNotification(const char *message) = 0;
protected:
Colleague(Mediator *mediator) : _mediator(mediator) { }
Mediator *_mediator;
};
class ConcreteColleague1 : public Colleague
{
public:
ConcreteColleague1(Mediator *mediator) : Colleague(mediator) { }
// define after ConcreteMediator is defined
virtual void SendNotification(const char *message);
virtual void HandleNotification(const char *message)
{
cout << "ConcreteColleague1 --> has received the message \""
<< message << "\" , is handling it..." << endl;
}
};
class ConcreteColleague2 : public Colleague
{
public:
ConcreteColleague2(Mediator *mediator) : Colleague(mediator) { }
// define after ConcreteMediator is defined
virtual void SendNotification(const char *message);
virtual void HandleNotification(const char *message)
{
cout << "ConcreteColleague2 --> has received the message \""
<< message << "\" , is handling it..." << endl;
}
};
// Mediator
// - defines an interface for communicating with Colleague objects.
class Mediator
{
public:
virtual ~Mediator() { }
virtual void SendNotification(const char *message, Colleague *colleage) = 0;
};
// ConcreteMediator
// - implements cooperative behavior by coordinating Colleague objects.
// - knows and maintains its colleagues.
class ConcreteMediator : public Mediator
{
public:
ConcreteMediator() : _colleague1(nullptr), _colleague2(nullptr) { }
void SetColleagues(Colleague *colleague1, Colleague *colleague2)
{
_colleague1 = colleague1;
_colleague2 = colleague2;
}
virtual void SendNotification(const char *message, Colleague *colleague)
{
if (typeid(*colleague) == typeid(ConcreteColleague1))
{
cout << "ConcreteMediator --> routing the message \""
<< message << "\" to ConcreteColleague2" << endl;
_colleague2->HandleNotification(message);
}
else if (typeid(*colleague) == typeid(ConcreteColleague2))
{
cout << "ConcreteMediator --> routing the message \""
<< message << "\" to ConcreteColleague1" << endl;
_colleague1->HandleNotification(message);
}
}
private:
Colleague *_colleague1;
Colleague *_colleague2;
};
void ConcreteColleague1::SendNotification(const char *message)
{
_mediator->SendNotification(message, this);
}
void ConcreteColleague2::SendNotification(const char *message)
{
_mediator->SendNotification(message, this);
}
// Collaborations
// - Colleagues send and receive requests form a Mediator object. The mediator
// implements the cooperative behavior by routing requests between the
// appropriate colleague(s).
int main()
{
Mediator *pMediator = new ConcreteMediator();
Colleague *pColleague1 = new ConcreteColleague1(pMediator);
Colleague *pColleague2 = new ConcreteColleague2(pMediator);
dynamic_cast
(pMediator)->SetColleagues(pColleague1, pColleague2);
pColleague1->SendNotification("Hi, I'm colleague1");
pColleague2->SendNotification("Hi, I'm colleague2");
SAFE_DELETE_PTR(pMediator);
SAFE_DELETE_PTR(pColleague1);
SAFE_DELETE_PTR(pColleague2);
return 0;
}
DesignPatterns_Mediator
最新推荐文章于 2023-07-29 01:52:08 发布