#pragma once
#include "stdafx.h"
#include<set>
#include<string>
#include<iostream>
using namespace std;
/*
设计模式-职责链模式(Chain of Responsibility)
使多个对象都有机会处理请求,从而避免请求的开发者和接受者之间的耦合关系。
将这个对象连成一条链,并沿着这条链传递请求,直到有一个对象处理他为止。
*/
class CHandler {//定义一个处理请求的接口
protected:
CHandler *mpSuccessor;
public:
CHandler() {mpSuccessor = NULL;}
void SetSuccessor(CHandler *pSuccessor) {
mpSuccessor = pSuccessor;
}
virtual void HandlerRequest(const int &nRequest) = 0;
};
class CConcreteHandler1 : public CHandler {//处理0-10之间的事物
public:
void HandlerRequest(const int &nRequest) {
if (nRequest >= 0 && nRequest < 10) {
cout << "CConcreteHandler1:" << nRequest << endl;
}
else if (mpSuccessor != NULL) {
mpSuccessor->HandlerRequest(nRequest);
}
}
};
class CConcreteHandler2 : public CHandler {//处理10以上的事物
public:
void HandlerRequest(const int &nRequest) {
if (nRequest >= 10) {
cout << "CConcreteHandler2:" << nRequest << endl;
}
else if (mpSuccessor != NULL) {
mpSuccessor->HandlerRequest(nRequest);
}
}
};
int main() {
CHandler *pH1 = new CConcreteHandler1();
CHandler *pH2 = new CConcreteHandler2();
pH1->SetSuccessor(pH2);
for (int index = 0; index <= 15; index++) {
pH1->HandlerRequest(index);
}
getchar();
return 0;
}
设计模式复习-职责链模式
最新推荐文章于 2022-07-17 20:30:32 发布